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(showing articles 1 to 37 of 37)
(showing articles 1 to 37 of 37)

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BoardGameGeek features information related to the board gaming hobby

    by Wallack

    Hi lads.

    I'm planning in adding some custom items to add more variety to the game.

    The thing is, I found sites to print custom cards of the same size of the big cards, but none for the small cards which I think is around 1.6 x 2.5 inches or 4.1 x 6.3 cm.

    Does anyone have had any experience printing custom cards for their campaigns? If so, I would appreciate any advice.


    by petercox

    So, I'm thinking of getting this. Why? Because I love a game that has a strong story arc.

    I've heard a lot of comments though: this is really a tactical miniatures combat game, with a little bit of story veneer.

    Is that true or not? I guess to some extent the fact that you keep your weapons and experience etc gives the game a narrative arc as you follow your character.

    But I guess my question is: is the story compelling? Engaging? Interesting? Or is it really about having a fight? At the end of a session are you keen to see what happens next?

    by WonderSlug

    So, Skarn is the tallest miniature released to date for second edition. I wanted to show him next to the two hero miniatures from Manor of Ravens to show the scale. He's a very impressive figure, for sure. Great level of detail.

    by reidmchap

    Hi I'm a long time descent player but I haven't gotten around to keeping up with he expansions since Lair of the Wyrm. I'm getting back into the game and I was wondering which expansions the community felt added the most, were the best balanced, etc. I do intend to pick them all up eventually.

    I have Descent 2, Lair of the Wyrm, All Descent 1 expansions and the conversion kit

    I can't find the co-op expansion (and am disappointed by its inability to use any of the monsters from my massive collection)

    I don't really have any interest in the overlord kits or the hero and monster kits

    by johnboyjr

    Or do you just get the one? Seems like I woukd get board replaying the same campaign

    by Artaterxes

    Hi everyone,

    I have played a lot of Descent with four heroes, but I am getting slaughtered in a 2-hero campaign. Just the core set. No conversion kit or expansions.

    I tried Act I with Syndrael (Knight) and Widow Tarha (Necromancer) and lost every quest. Then I tried Act II with Avric Albright (Disciple) and Leoric of the Book (Runemaster) with XP converted from my previous heroes and still lost.

    Avric had Prayer of Healing, Cleansing Touch, Divine Fury, Elm Greatbow, and Ring of Power. He even found the Grinding Axe. Leoric had Runic Knowledge, Exploding Rune, and the skills that let him add a surge for free and recover more stamina with surges. He also had Sunburst and Demonhide Leather.

    AND, I even used a house rule in Act II whereby standing up after a KO costs only one action. Still we got destroyed.

    Has anyone else experienced this? Is it unusual for both of those groups to lose so much?

    by Wallack

    Hi folks.

    I want to add heroes with special abilities (like undead hunters) and I was thinking in using reaper miniatures. I own some warhammer miniatures and I saw that the heroes in descent are smaller than wh ones is like WH uses 28mm while descent uses 25, not so sure. Monster doesn't really matter as they are not humans.

    Was looking to buy some miniatures for new heroes, and also for the reanimate token and villagers and militia ... but I was thinking ... will that break the scale?

    You know any good miniature brand that respect the descent scale? to add new heroes and such?

    P.S. sorry for my english

    by Kyur

    Hey dungeoneers,

    like the thread title says, I want to find a clever and easy solution for keeping track of all the monsters on the board.

    Wound tokens for unique monsters can be kept at the corresponding statistics card, but various minion level miniatures can become really problematic once they are standing close together.
    I also want to remove unnecessary tokens from the boards to just keep the board "tidy and clean", as big amounts of (additional) info tokens pretty much ruin the visual appeal of the game for me.

    At first I thought about placing a numbered tokens near to them and a second one in front of the Keeper for book keeping, but that's just silly. Placing all wound tokens under the miniature is also no solution, as the information will be hidden and tough monsters will eventually be standing on a nice tower of tokens.

    Any helpful advice is welcome, thanks !

    by Kyur

    Hey everyone,

    well, it's that old storage solution discussion about Descent 2 again, so sorry about that.

    What I'm planning to do is getting 1-3 Plano boxes for placing them inside the game's box, as I am pretty sure that this can be pulled off with a bit of training in Tetris and knowledge of the available types of Plano boxes.

    Now, I'm no expert at advanced storage solutions like some in the community are - actually I wish I could do custom foam inserts, but I don't have the time getting into that at the moment. Which leads me to Plano boxes, which I also have not used at this point, but thankfully, there are different standard models so people can indeed guide me here.

    My main focus for storing will be on the miniatures, as I might transport the game in the future and don't want to damage them while doing so. Cards and tokens are already bagged and way more flexible at storing here, in my opinion.

    So if anybody could come up with a clever Plano box setup for the core game, I would be very thankful - and the people I can bring the game to in the future probably also.

    by percepter

    I have purchased these sets as proxies for familiars:

    Necromancer Reanimate -

    Pico, Skye, Wolf -

    They are cheap and well made.

    I am yet to find a set for the Geomancer's stones etc.


    by heislegend

    I've been trying to get a group of friend together to start a campaign for a couple of weeks now. We thought we were gonna have a good group for this weekend but ended up with only three. My question is, should I go ahead and do it this weekend with 3 people or wait a week when I could have 4-5?

    Something feels like 4 would be a lot better than 3 but I'm not sure why.

    What do you guys think?

    FYI we plan on swapping out who plays overlord every quest.

    by jeavis

    I've been very interested in getting this game for a long time but the only person I really play games with on a regular basis is my wife.

    My first question is, is it worth buying the game if I'll only get to play the fully co-op games?

    Second question is what are the names of all the co-op only expansions for this game? There are so many expansions it's hard to wade through them all to figure out which ones are for full co-op.

    Thanks in advance,


    by soccastar001

    I am the overlord in a a base game campaign and I finally won our last quest (Death on a Wing). It's my first win in 5 quests (including the introduction and 2 rumor card quests). We've already played Fat Goblin and Death on a Wing and I get to choose the next, and last, of the Act I quests. Are there any suggestions for one that gives me, as the Overlord, a little bit of an edge? The heroes have been mostly dominating me besides the second half of Death on a Wing and I'd like to at least be a little competitive going into halftime.

    by Hoosteen

    Hey guys!
    So I recently bought Descent after playing it with friends for quite a while. My wife and I have really enjoined playing it with friends, but neither of us ever needed to be te Overlord. Then we moved away from those friends.
    Now that one of us needs to be the OL in order to play, we looked into a few of the fan-made co-op variants, but are really interested in the "Forgotten Souls" expansion. But I have a few questions about it:

    (1) Is it compatable with the rest of the expansions? I'm not sure I want to pick it up if I can't use maps/monsters/whatever from the other expansions to add to the co-op feel.
    (2) What is the replay value like? I thought I read somewhere that it gets very mundane after a while.
    (3) Is it possible to use the Overlord AI in the original/expansion campaigns/quests?

    Thanks for any info you guys have!!

    by achasteen

    I found this 'Epic Drama Adventure Music' playlist on Spotify.

    I hit shuffle and listen to it everytime I play Descent. It works perfectly. Very cinematic and grandiose.

    My son and I like to imagine how the music relates to Terrinoth...

    "That sounds like Baron Zachareth's music!

    Aww, we're walking in the forest.

    Ahh! Splig's goblin archers are attacking.

    Equip your weapons!!"

    Fun stuff.

    by olegbl

    I wasn't satisfied with keeping track of my descent campaigns using pen & paper. So, I made an app for myself. Decided I'd share it:
    * Stores data on dropbox (so, data is synchronized between devices)
    * Targeted at mobile phones (so will look best there)
    * Has base game + the five largest expansions coded in
    * Some campaigns and most overlord skills are missing for now, but it allows adding custom skills/items
    * UI not final, so it can be hard to know what's interactive - just try tapping things to see if they're buttons or not

    Open Source:

    by nadamor

    I'm looking for some advice from the veteran Descent 2E players.

    My group is starting a Shadow of Nerekhall campaign this weekend. Because I have all the expansions released to date, I'm wondering if it's a good or bad idea to include all of those rumor/treasure/shop cards into the campaign. I bought them so I want to use them....but am afraid if it's going to flood the shop cards in a negative way.

    What do you do if you've got so many cards to pick from!? Include them all without thinking about it or pick and choose based off of the campaign and classes the OL/heroes pick?

    Any feedback would be appreciated.


    by ravenclaw77

    Just got Descent 2nd edition and am loving it. I'm an old HeroQuest fan, but I like this much better -- the overlord has more options, a sense of progression between sessions, and the asynchronous goals are great. I enjoy painting the minis too, so it's two hobbies in one, three if I try to design my own campaigns which is likely.

    Anyway, what I'm wondering is -- is there an optimum order in which to purchase additional content? Eventually, I want it all -- the big and small box expansions, monsters and heroes packs, lieutenants. It will take quite some time to get it all because money is a bit tight. I mostly play 2 player (1 hero and the overlord) and I think I'm looking for more depth than breadth at this point (so monster and hero packs are less of a priority, I think).

    I think one of the expansions allows for a completely co-op game and an automated overlord. I don't know if this is awesome or if being the bad guy is part of the fun for me. The same person I play this with also enjoys Pathfinder ACG with me, so co-op is what we're more used to.

    One of the expansions adds 'rumors' to the game... I think this is the kind of thing I'm interested in, more types of cards / added complexity.

    Lastly, is it worth trying to hunt down 1st edition things and the conversion kit if I'm just getting started now? Are they still in print / easy to find / not super expensive?

    by ryanjamal

    Last night I had quite a memorable gaming session, but at the end I am left with a question about how to resolve an issue and thought I'd see what others thought.

    We were playing our last Act II quest of the LoR campaign, Tipping the Scales, and due to some horrible luck and occasional poor play, I was against the ropes and the heroes were near victory. The heroes need to add weights of equal amounts to two different locations, and they only needed to place the last weight and they would win. Logan took the weight from another hero and moved into position. Next turn is all I'd have, and I need three lucky breaks.

    Luck favored me, at last, and I was able to eke out a win. However, after we had packed up we were discussing the quest and something occurred to me. I looked at the quest rules again and realized that Logan could have placed the weight in his last turn (we had thought that taking the weight from the other hero was an action, but it wasn't, leaving him a last action to place it). Cursed by honesty, I conceded that we had misplayed and we looked over if there was anything I could have done. I talked about playing grease trap to put Logan out of the way or out of commission, but we realized that even if I had been successful, the trap wouldn’t move him enough away and wouldn’t kill him (side question: can heroes move through other heroes with a grease trap, assuming they have enough movement to end in an empty space? We assumed that they could.). But we never had him roll the dice, but if he had and had passed the test, he would have had to suffer a fatigue, which is what he used for his final movement point to be in place to drop the weight.

    The issue is that I didn’t realize this until this morning, after looking at the card again. So, is it fair, in your minds, for me to ask for a roll of the dice to finally determine a victor?

    Arguments for:
    -I did concede defeat after we had packed up the quest, so perhaps the heroes should be similarly lenient.
    -We didn’t actually play out the results as we should have last night, and if we had and the card had been in front of me as I played it, I would have (I think) caught the loss of fatigue.
    -It’s not like I’m wanting to play any extra cards or anything new. I just want to play out what we talked through as we should have originally.
    -I hate losing :-) 

    Arguments against:
    -In the words of one of the hero players, this is essentially Monday morning quarterbacking. The statute of limitations on dealing with this ended once they left the house (In response, I would say I would have conceded defeat whenever I realized it).
    -I should have forced the roll last night and noticed it last night. Not doing so is on me.
    -The heroes haven’t won many quests, and this gives them a chance for winning the campaign, which makes for a more competitive and perhaps more enjoyable finale.

    Ultimately, whatever I and my other players agree upon is fair, if we can come to an agreement. And I’ll probably concede if I can’t convince one of them to vote my way (they’re a fair group, but of course this is a hard issue to decide without personal interest clouding both sides). But still, what do you guys think? What would be fair in your eyes?

    by johnboyjr

    when you play a basic game with just the starting cards and you do encounter from act ii do you still use the act 2 monsters?

    by sadpony

    My group and I have had a lot of fun playing Descent 2e and I have Lair of the Wyrm and Trollfens (havent played it yet). I am wanting to get at least one or two more expansions. I am curious which of the rest add to the gameplay the most. Are they all pretty good or does one stand out? Do they work in with the main quest? Or are they adding on more to do after?

    by maartend


    I'm interested in PBF. Is there a manual or a howto?

    by snakzz

    So we just bought the game me and 4 friends and we are supposed to start playing soon.

    We only bought the original game, no expansions yet.

    The person that is playing the overlord is using all his time to read guides and strategies lol.

    So my question is:

    What heroes should we pick to get of to the best start?

    Are there any heroes that are way better then the others in the original game? We have no expansions yet.

    What items should we aim for?

    by Nautilus

    We are approaching the end of the Shadow Rune campaign from the base set and the last three scenarios have been a cakewalk for the players. Has anyone else found that the players just become way too powerful? They are one or two-hitting just about anything in front of them.

    It seems to me that it gets worse the further on we get in the campaign. If for example we all get one XP after a scenario (ignoring saving up XP for now), all of the players have the chance to buy items and spend the XP on a new skill that is always in use. So that's four new skills plus items they've now got. The overlord on the other hand adds his one new card to his deck and hopes he might draw it at some point. The rate of advancement is just so much faster for the players and going into the last game they are just about unstoppable.

    Has anyone else found this? It's sucked much of the fun out of the latter part of the campaign I think.

    by Budapest

    My wife and I are giving Descent: Journeys in the Dark (Second Edition) – Forgotten Souls a go this evening. Any suggestions for heroes in a two player game? We own the base set and Descent: Journeys in the Dark (Second Edition) – Oath of the Outcast.

    by Jjiinx

    This took about 2 weeks, I've been painting all of the monster groups and trying to make the master monsters look different from the minions, since it's the first time I've ever painted minis I'm pretty happy that I didn't ruin them xD

    Next up are the heroes and lieutenants, I'm looking forward to them!

    by Qonas

    Please see above. It is literally impossible for the heroes to win this game. Every scenario involves a timed chase of some sort. It also allows the Overlord to choose monsters. Say hello to having to defeat Shadow Dragons in order to give chase to an evil character who gets to start a room ahead of us. In the five rounds it took for that vampire lady to exit, we collectively did a total of 3 damage to the dragons. We were killed en masse.

    That is only one scenario. Every timed scenario takes place in very tiny maps which the Overlord can block off with monsters, while also being given a massive headstart on their win condition. We are forced to spend numerous turns clearing out monsters just to move, while in the meantime the Overlord has already completed their objective (most likely using Dash cards). Should we get lucky enough to actually start moving, here come the tripwires and pit traps. Every encounter ends in utter defeat before the heroes have even moved a quarter of the way through the map.

    If this game was actually play-tested, that is shocking. It is horribly unbalanced and leaves no room for victory.

    by saxon1974

    I had trouble getting the white on the bottom of the Merriod's to look right, for some reason it came out looking like clouds at first so I had do redo them but I think they came out pretty good.

    The Barghests were pretty easy

    I think the colors are kind of plain on the Ettin's but I was trying to go with the look and feel of what Ettin's being stupid giants would wear.

    I have more painted just not taken photos yet.

    by heislegend

    Hey guys,

    I've seen more than a few comments on here mention that the expansion campaigns are a lot better than the original campaign. I'm about halfway through the first campaign and we're having a great time, I'm just curious what differences make the expansions better than the orginal? More units, b etter quests, more balanced?


    by Horror Leader

    Maybe this is already widely known, but has anyone else noticed that the miniatures from the base set (specifically the heroes) are at a slightly smaller scale than the heroes from all the expansions? I usually notice this by comparing the heads or hands of a miniature. I know this is common for models that are kneeling or in-motion, that if you were to theoretically stand them up, they would be giants; but this seems to be the case for all of the non-base minis.

    Is this just my copy?

    by BillyBabel

    My stupid dog chewed up my Valyndra miniature, so I'm just left with the plot deck. I'm going to order a new one, is anyone interested in just the plot deck?

    by Jjiinx

    I was just wondering, since zombies are quite weak, if there's any way to make them more useful and desirable to choose as an open group by using certain plot decks or overlord classes, or are they forever just a monster there to be purposely weak?

    by veector

    I was just about to order all the big box expansions from Cool Stuff Inc.

    Are any of the Lieutenant packs worth picking up? I'm not a huge Descent fan anymore, but my son is getting into the game.

    I was about to just order the Valyndra pack for the cool dragon mini.

    by thom1414

    It is another small, then large? It that correct?

    by hackberd

    Hey guys, a while back i made a simple los checker for ios after continuous fighting in my bg group. I decided to quickly tidy it up and release it on the App Store. So here it is:

    us app store: (LOS Checker)
    german app store: (Sichtlinien Checker)

    (or just look for "LOS Checker" on your country's App Store)

    It supports the edge-to-edge system of Descent 2nd edition. I also included center-to-center, but did never actually test it, due to not owning any games utilizing that system. If you find any mistakes (including spelling errors!), pn me and i will fix them. This is an iOS App only, sorry to all Android users.


    by AMBoggs

    I now have three expansions and I'm already looking at storage options. I already made the foamcore storage for the main game (except making it from mdf). This is a great option for just the base game.

    I am now in the process of making an expandable storage box. The goal is to have drawers to keep the tiles organized. Trays to organize cards and pieces. And foam trays to store painted figures.

    This is a prototype of the drawer. The idea being that the thick sides will be slotted to accept the drawer runners. In the picture it is holding tiles 15-30. This could be reduced some. I can get all of LotW in one drawer. I may start with 10 drawers.

    This is really more work than is needed with all the viable storage options out there, but I like building stuff like this.

    by Mr_Dove

    I enjoy the base game but don't have any expansions yet. I need one more item to complete my next order. Which of the small expansions is the best?

    Manor of Ravens looks fun to me because I like the idea of exploring inside with rooms and whatnot.