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    by teslardg


    I live in latin america, and for us it's easier to buy US versions than Spanish (from Spain) versions. So we have the "language" problem. Generally speaking, while some of us can read english, maybe some peopole of our gaming groups doesn't.

    So I would like to translate some of the main texts of the "Heirs of Blood" adventure guides (for example, the "victory text"), included in the core box; and then, share it here. But I was wondering if there will be some legal issue with this, since the "Heirs of Blood" book isn't "public" (you can't download it for free).

    What do you think? Let me know!

    Thank you! cool

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    by czorny

    I bought Descent almost 5 years ago. It was my second board game after Carcassonne and I didn't like it much. Yet I've painted some miniatures, which brought me a lot more pleasure, to be honest. So now I have a copy in perfect condition with partially painted figures, but pretty bad looking box. Guess, selling it is not an option, so I decided to keep it, but want a a box in better condition.

    Is there a way to get just a box for this game? Publisher said, that they don't have any spare boxes. Maybe I can find it somewhere else?

    Would really appreciate any help. Since now I'm a board game fan, having a dungeon crawler in my collection won't hurt. Might even finish the painting some day!

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    by lazzater

    is there a list of the differences between an older copy and a newer copy? i cannot find one..............

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    by laucion

    Hello there!

    I have all boxes, lieutenant packs and monsters packs.

    However I can't find the lieutenant cards for the lieutenants in the title for act I. I have the cards that comes in the lieutenant packs, but they don't have the information for the strenght, lore, etc. tests. They only have combat information.

    My question is.

    Do these cards exist? Or are they only supposed to appear on act II.

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    by Agnati

    TL;DR - I threw together a google survey to get ideas on class-specific quests to create with the Quest Vault (except Chains that Rust classes... for now(?)) and then share with the community.
    Post originally made on FFG Forums

    So I've created a couple dozen quests on the D2e Quest Vault system and was inspired by eternaldreamon's idea on this thread about creating (non-official, obviously) a side quest for Descent's classes. I've put together a Google survey here ( and I'm asking for ideas. I think the questions are descriptive enough. Here's what I'm looking for, and I've submitted a sample Bard response in blue

    Taken from an idea on BGG, I'd like any input and ideas on class quests motives, rewards, and penalties this amazing community may have. I'll be creating them on D2e's Quest Vault and posting them into a thread for playtesting and reviewing.
    Note: Each class quest will only incorporate the base game + the expansion the class comes in, e.g. the Conjurer class quest will only use map tiles & monsters from the Base game + Shadow of Nerekhall.
    I'd like to refrain from using the boss monsters (Eliza, Splig, etc) as having to die for the quest to be a success, if they're a part of it at all, as these quests have to fit inside of a campaign setting. May use their figures to represent other named baddies though.
    Optional thought: If the class is played by the hero that accompanies it (Knight=Syndrial, Berserker=Grisban, Apothecary=Ulma), that hero/class receives a small advantage for the quest.

    Quest Plot: Describe the theme or driving force for the quest  -  Use Rendiel's backstory for bardic plot. (See Quest Details)

    Quest Details: Provide any thoughts you may have as to winning/losing conditions, monsters, setting, and/or overall objective  -  Bardic (Rendiel’s) backstory: "Wanderlust began when he/she heard a snippet of a song from a human merchant. When the musician pressed the merchant for more of his song, the man apologized and explained he didn’t remember where he’d heard it. Reasoning that a human heard the bewitching song in human lands, they set out on a quest throughout Terrinoth to find the song that haunts him."

    Original song was played on a magical golden fiddle - or - Magic relic gives power to a musician
    Winning condition, item obtained/shrine consulted & all enemies killed (reinforcements build throughout quest but stop once item is obtained by heroes)
    Losing condition, Tristayne obtains the item or monsters kill all civilians (forcing heroes to flee)
    Setting - Town
    Monsters - Tristayne Olliven commanding his forces of darkness, fleeing via portal when close to death.
    Face-down objective tokens represent potential item/shrine/whatever

    Quest Reward: What sort of reward do you foresee obtaining should the heroes succeed the quest? A trinket? Stat increase? Boon to a class power? Remember that it can't be overpowered as to throw off the balance of the end-game, but should be useful enough that it isn't discarded throughout the campaign (after all, it's a part of the hero's character now!)  -  A) Relic Trinket - Golden Fiddle - (Bard only) Exhaust this card during your turn and chose a hero within 4 spaces of you. Suffer 1 Fatigue and that hero recovers 1 stamina or suffer 2 Fatigue and that hero recovers 1 health and 2 stamina. (Only one instrument equipped at a time)
    B) Bard Skill - Healing Melody - 0xp - Song of Mending's range is reduced to 1 space, but becomes passive for both stamina and health recovery. This does not modify the range of any other skill. "Wayfarer" improves Song of Mending's range to 2 spaces.

    Quest Penalty: What sort of penalty should be enforced should the heroes lose? Stat decrease? Small permanent nerf to or a cost increase for a base class skill? An item (or hand) loss, changing the style of play? Or perhaps a skill/card or an item for the Overlord and/or his minions? Remember it should be bad enough to cause a hesitation in choosing to do the quest, but not bad enough to spell complete doom for the remainder of the campaign.  -  A) Relic - Fiddle of Dissonance- At the beginning of this lieutenant's turn, each hero within three spaces of this lieutenant suffers 1 damage
    B) Basic Overlord card - Sound of Silence - Play at the start of the Overlord's turn. Until the end of the Overlord's turn, no hero may use any skills requiring stamina and all passive effects from Hero skills or abilities are ignored.

    Other: Any other thought or idea not applicable to the above questions?  -  If Bard class is played by Rendiel, his knowledge of the city grants the heroes knowledge of which face-down objective token is the item/shrine/whatever *without* the Overlord having that knowledge.

    Any other questions you guys think would be helpful? Please submit any ideas you may have. After I've completed the quests, they'll be available in the Quest Vault and I'll also post a link to them on this thread. Also, feel free to post a brief synopsis of your idea as a comment below so others know the idea has already been submitted. May also be useful for "voting" for a winning idea for each class after some submissions have been made.


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    by bresci89

    Hello everyone, i'm here asking for your help cause after a lucky scenario the heroes team has become almost unstoppable for the OL.
    Let me explain. Me and my friends have been playing a great campaign with the standard game. Every scenario was tense and the winner was decided only at the last move and we loved ite!!
    Sadly,during the first scenario of the II Act the heroes team got lucky and found a treasure room plus two cards from the act II items deck.
    After that missione the heroes got geared up like beasts (dragontooth hammer, armor with black dice used on the dwarf so no movement penalties and another really strong item).
    The following scenario the OL got completely smashed and we have the sensation that someting needs to be done to rebalance the game.
    Any suggestion? We would like to keep our equipment.

    Hope my english is good enough for you to understand.

    Thanks in advance!

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    by Korvash

    Hi everyone,

    Recently I played Gloomhaven with a few friends and I really liked the RPG boardgame variety. So now I'm considering to get this to play with a couple of friends.

    Are there any expansions that are recommended to buy immediatly? I'll probably be playing with the Road to Legend app.

    Thanks in advance,

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    by Eliadann

    Hi all,

    I´ve read quite a a bit about this quest and it seems to be a consensus on picking flying monsters as invasion force, and giants for support group. While I agree on the giants for defending the levers, problem I foresee is that facing three heroes and not four, I will deplay a single master giant instead of two, which means I cannot not effectively block all paths to the levers in the first heroes turn.

    Question is, can the lever spaces be entered by either monsters or heroes? If they can, I could step my giant on them, forcing heroes to kill him in order to pull them. If they cannot, I could place my giant preventing access to the farthest lever, giving me a minimum of one extra turn on a door that I can use to bring both liutenants to the fight. Or giving that extra turn to waterfall door.



    - Elia

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    by dexblair

    Hi,has anyone compile FFg descent AppCampaign in document pdf/word format? or it's already available somewhere that i missed out. pls share/pm me the link, tq

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    by ilazul

    Starting a campaign with some friends and want to try out the Steelcaster.

    Geomancer seems like a good mage class to take since the best skills are 1xp (leaving enough Xp to actually take the Steelcaster cards).

    I'm thinking of using Sir Valadir, the guaranteed surge works well with Rune Grafting, in addition to the surge gained by attacking an enemy adjacent to a stone. Rune Grafting also brings his Knowledge to 4 for the off chance you find rune plate.

    His heroic feat is pretty good as well and works with the stamina gained by iron blooded.

    Having a hard time finding a hero that works well with Steelcaster.

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    by Slowmow

    Hi All,

    I was wondering those who have played IA skirmish mode, is it possible to do so with Descent? Are there any extra components involved that IA has, which D2e doesn't?

    Also, is skirmish mode enjoyable, does it feel like a complete mode, or like an add on?

    I hope that FFG adds skirmish mode to Descent, or at least adds a simialr mode in the Road to Legend app...

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    by DJskittlz

    In the first scenario of the campaign booklet, if you are playing it as a one-off and not as part of the campaign, what is the point of rescuing the clergy and Acolyte?