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- 02/27/15--15:56: _Thread: Descent: Jo...
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by BillyBabelfor the new little mini expansions or whatever you want to call them like crown of destiny, which one is the best bang for the buck for the overlord?
by deeminllamaI have been meaning to post this somewhere for years…just keep forgetting…
At some point I had DOOM and DECENT. They were the first ‘big’ boardgames I ever played, that introduced me to the world of not-Monopoly, and that I purchased for myself. It was also the first time I was introduced to the concept of a Dungeon Master or Overlord. I was the owner of the game and everyone else wanted to be ‘the heroes’ so I always got to play the Overlord. For the first two or three games this was fine. We were all still new and had great fun. Then the trouble started.
I am the ‘clever’ one in my group and, coming from a chess background, by the third game I could beat them into a pulp. The game started to feel unbalanced and I discovered/saw too late a flaw with these games: The gameplay difficulty is to a great extent determined by the Overlord. My options were:
1.I could hold back, make ‘dumber’ plays than I could and therefore make it easier for them. This however made the game extremely boring for me and counter intuitive. It felt like I was watching 4 other people have fun.
2.I could use many of the optional ‘difficulty modes’ made by fans or, in the case of Doom, that the expansion introduced. This helped somewhat but not always as the difficulty level would also swing back and forth depending on how clever my opponents were.
3.Having other people play the Overlord. However, quite often they do not want to, or the problem is simply reversed as they are ‘dumber’ with things like these and the game becomes too easy.
This aspect of the game eventually spoilt it for me. It was, unfortunately, only after I sold my games that I one day found a way I enjoyed playing it...
One day I had to be Overlord for a Doom game again. For some reason, and I wish I knew why I did not think of this before, I decided to assign behaviours too the different units.
For example: The Zombies in Doom I would always have attack the first person they gain line of sight of. They would simply walk in a straight line and attack that person. Like a Zombie would. The dogs would b-line for the closest marine. If shot it would head for the person who did the most damage to it the previous round (drawing agro). The imps would always stay out of range, annoying them the entire time maybe getting a 1 damage hit in now and then, and run away when approached. The spiders would all swarm the closest marine. Etc.
I did all of this even though it was NOT the best move to make…but it made sense for the character to do so. Bosses or bigger units that you expect would have some brains I played a bit ‘cleverer’ however, but still withing characteristics I thought appropriate. I did so without telling any of the other people. I could however see that they picked up on this, either consciously or subconsciously, as they started responding to the characters based on this. Drawing the zombies out with one marine while picking them off with the other.
This, for some reason worked for me and I found the game highly enjoyable. Instead of changing startups, or experience gained, or cards drawn...I worked within the assigned character behavioral traits that I thought were appropriate…yes, my units died more because of this…but I could wail on them with the unexpected extra powers and abilities and units I could summon etc. I could do so without having to hold back, acting ‘stupid’, whilst the game (as far as I could see at least) still remained a fun challenge for both sides.
I thought I would just share this in case this might help other Overlords who also struggled or are struggling to find a right balance for the game.
Unfortunately I have not yet tried Descent 2. I have read the balance is better but still does not feel 100%. Was wondering how the Overlords manage this
The first of my heroes, Grisban, moved to get to the door and smashed it.
Leoric moved, then Immolated Eliza for four points of damage.
Jain moved then used her Elm Greatbow (so there was no problem with line of sight) and did five points of damage.
And that was that. The Overlord didn't have anything to prevent it.
by TantisHi there,
anybody tried to integrate the Influence Effect from the nerekhall campaign into the first two campaings?
Perhaps Idea show to?
by Groove74Hi all,
Bit slow to jump on the Descent bandwagon but just purchased 2nd Edition for our group.
I'd love to convert my group's beloved, long-term RPG characters into the Descent (and Runebound) universe and am looking for some form of generator or even creation/balancing guidelines on how to do this.
Is there anything available out there?
If I purchased this game, would it be enjoyable with two? Does anyone have any recommendations as to playing this with two?
by EmbirOne of the great things about Imperial Assault is its Skirmish Mode. Many times I looked at my Descent 2 ed. masive collection of figures only to realise they will never be used on the larger scale.
So, recently I stumbled on this article.
What do you think, is there any chance FFG will introduce some skirmish rules to Descent 2ed.?
How awesome it would be if you could play Descent 2ed. not only as a campaign but also in skirmish mode, with tournaments and competitive organized play.
Dear FFG, please, don't forget about your Descent players. Give us some of the goodies you introduced in Imperial Assault!
by will565The new Fantasy Flight Website is so nice and easy to navigate.
Now for my concern on Descent 2nd edition. You click on products.. (No Descent or Terrmoth setting) You then click on Other products (No Descent Listed)
you click on Fantasy under Genre and the Descent shows up but not in main list but in list of other games that might interest you.
Not a lot of love being shown by FFG.
by dangitsviHi everyone!
I just recently got into descent and I absolutely love it. I've been meaning to learn how to program an app for a while so I decided to make an app tracker for this game.
here is a link to the google play listing
It keeps track of your skills, items, gold, experience, and campaign progression.
I don't have information from the expansions because I don't have any yet, and I don't know how they work. If you guys like my app, then I'd be happy to update it.
I hope you guys like it!
by oddbodI'm working on an android app that rolls dice for Descent 2E in a dice-tower style format and need some volunteers to test it on different devices.
The APK is only about 15MB and was made in Unity. It doesn't require any permissions. If you're interested please PM me with your email address so I can share the link to it on my GDrive.
It's still in alpha and not ready for wide distribution, but it rolls all the attack dice so far.
I mainly need to know that it works on various devices, all the UI elements are visible and function, that the sound works, etc.
It requires Android 4.1 or higher and so far runs successfully on my Galaxy S3 and my Nexus 7.
by KorNatFirst of all I decided to start with Arachyura. Don't know why but i Enjoy this particular model. You can find more photos on my blog at http://pinatwar.blogspot.com/2015/03/descent-arachyura.html
by APaulVOK, let me be more specific: all monsters have 2 actions out of which 1 can be attack. So with a Volucrix Reaver you could use 1 Skirmish and 1 Attack (as far as i read the rules these are 2 separate actions). This will basically lead to 2 attacks. So then why does the Master Monster also have Ravage? Is it not almost redundant? Or maybe i just didnt interpret the rules right.... Thx.
by HapHzrdI have a copy of Descent 2nd edition that I bought quite a while ago that I am just getting around to playing. Looking at the faq, there is quite a bit of errata.
My question: do the newer printings of the game correct the errata? Is there a way to buy correct cards, manuals, etc. from Fantasy Flight?
So I open the game and noticed the white guy's broken arm. I was upset, but then I found the red guy's arm like this, too. I tried looking to see if it clicked in somehow. Before I try talking to FF or MiniatureMarket, I thought I would check and make sure this is a mistake first.
by agent JFirstly, are they worth getting? Secondly, I don't see the point in spending $7 or more just to get a figure if the game already comes with a token to represent the Lieutenants. Does the game come with a token for all the Lieutenants?
Background: I have the base game. I plan on getting some expansions, perhaps all of them eventually, once I determine what order to get them and if they are worth getting. I am playing as both the heroes and the overlord, which makes it hard to remember to play trip cards, pit cards, etc as the overlord when I move/search with heroes. It also is difficult to remember all the abilities/skills/class cards of all the heroes. I try playing with my parents but they find it difficult to use the iconography as well as remember what each hero is capable of so I end up playing by myself - I know its not a solo game, but I enjoy it even though I struggle to play it solo.
I guess I am looking for guidance in what to purchase. If the Lieutenants are worth getting, are they all worth it? If so why or why not? What order is recommended to get them in?
by agent JI have the base game and am wondering what people recommend to purchase. Please tell me which expansions, in which order, and why or why not to purchase an expansion.
I tried to search, however apparently I am not good with the search options on this forum (or any forum for that matter. Wish there was a post on how to use the search functions on forums as that would help me tremendously.). If you know of such a guide/post on how to use the search and adv. search I would appreciate that as well.
by speevanI'd like to pick up one of these games and was hoping for some advice. I've heard these games are very similar. Is the difference merely thematic, or is one more enjoyable than the other (better rules, gameplay, etc)?
Thanks in advance for any thoughts.
by HapHzrdI really like the Campaign Log Fantasy Flight provides for Labyrinth of Ruin and the other expansions...
Do they have a full-page color log like this for the base Shadow Rune campaign? All I can find is that small crappy black & white pad.
by DrakahlJust wondering if there is a video play through in English with the Overlord using a lieutenant pack. I'm curious as I have Spligg and I just haven't used it yet and wondered how intuitive it is to the Lieutenants.
by agent JI know original descent has been out a long while and 2nd edition is a couple years old as well. I was wondering if there was ever a guide to creating new monsters and heroes?
I am not the creative/artistic type so I have no idea how to go about doing this. I would like to create heroes from old D&D/Pathfinder games that I played but have no idea how I would go about converting them. Also I would like more monster options. I have been in the hospital for 3 weeks this year and just went back to work the middle of last week. So I am struggling financially at the moment. So I would like to create some more options for monster groups for the overlord (me) to choose from.
If this has been done or if someone is working on these things could you please point me to the information or share it?
by agent JI have been in the hospital for 3 weeks this year and just went back to work the middle of last week. So I am struggling financially at the moment but would like to have more options in my game. Please advise on what to get in which order and why. I have the base game. Labyrinth of Ruin and Lair of the Wyrm are coming for my birthday. What else should I get? What order should I get it?
by agent JWhat exactly are these? Someone said they reprint monsters that are already available. Is that the case? If so why would people spend money on these if they already have the monsters? I am truly confused on this product. I am somewhat tempted to purchase because I am told they each have four new heroes. That seems like a high price for four new heroes. Could someone explain what you get in the Hero and Monster Collections to me?
by agent JSo I am looking to travel with the game to a friends apartment to play there however, I do not think I want to haul around the box. Eventually I plan on getting everything, but right now I have the base game. How do people store and bring the game to where they are going to play? I have the following ideas in mind:
Small containers with lids for each token type - hearts/fatigue/civilians/etc. This way they will all be separate and can be placed on the table for easy reach.
Map pieces that are numbered - broken up in groups of 6 or maybe 10? Each group in a separate plastic zip-lock bag. Not sure what to do with the unnumbered map pieces...
Heroes in some type of plastic container with a lid that will be labeled. Perhaps all the same types Warrior/Healer/Mage/Scout making it easier when I have all of the heroes.
Monsters in plastic containers with lids that are labeled for each group making them easy to find.
Some type of box to store all of this in.
As you can see I need some help. I am sure a lot of people have done this already and have great ideas. I look forward to the responses and ideas.
Just uploaded a Co-op Adventure I've been working on. I think it's ready for more plays than I can give it alone to hammer it out.
Please play, enjoy and please report any issues you find with the adventure.
by BillyBabelI've been looking at the rules for Imperial Assault and feeling a bit bummed about all the things it fixes that really niggles me, from spending an entire monster group and multiple OL cards to see a hero picked up and back to full health the very next turn, and missions where I have finite monsters and heroes have infinite lives. To broken items and heroes like Logan lashley with base 5 pierce which can ignore entire defense die rolls even if you get perfect rolls, and watching entire monster groups be eliminated from the game before I can even get my first turn.
IA seems to fix so many of these problems, and I'm really considering selling all my Descent stuff and I'd want to here like some counter arguments against it from the Descent Old guard as it were.
and IA even has a skirmish mode to use your figures in tournies and stuff.
Do you think FFG might release a Descent 2.5 upgrade kit, do you think they'll leave Descent 2nd edition in the dust?
by percepterI really like Runebound and Descent, and I have been thinking about picking up Runewars, Battlelore, and Rune Age. In addition to liking the games, I like the Terrinoth fantasy setting. But the setting is quite light on any actual lore. We have only the most basic information. There are those who see this as a positive thing:
And maybe they have a point.
However, I find myself wishing for more lore, for a semi-complete reckoning of the history and socio-political/cultural landscape of this world that I find attractive. Some have started various attempts to map out this kind of Terrinoth Lore:
But none have compiled a complete setting.
What do you think? Would more Terrinoth lore be interesting to you, or do you not care? What about a complete Terrinoth pen-and-paper RPG? Or a third party setting book that is compatible with the Pathfinder rule set or something?
by Glitch87I have a partially painted D2nd collection (all heroes, lieutenants, master monsters painted) and all expansions and heroes and monsters packs included. At an above amateur level but not top notch level, no work done to the bases.
If I were to e bay my entire collection, does painting them at an above average quality decrease the value of the game, increase, or keep it at about the same level?
by agent JAnyone have this or played it? I am wondering how good it is and if it is worth the $25 price tag? It seems a bit high to me if you compare to the base game. What do you guys think?
by 2e151Picked up the base set & Shadow of Nerekhall this weekend. Loving it thus far!
We have some friends coming into town this weekend, and we'd like to have a couple of stand-alone adventures.
Are there any quests that can be used as a one-shot hack & slash? Scenarios where its more about clearing Monsters than completing objectives.
I figure we'll use the epic rules.
by ZailyHello guys, I just made my first Quest vault adventure (just one scenario).
I will be happy if you can leave some comments for it - I accept any negative ones as well Just let me know what to improve or what you think as players of Descent. thank You
btw: the adventure still needs to be played (im going to do this today) and to adjust difficulty(the number of fatigue tokens requiered to summon shadow dragon or so..)
here it is:
by slimoI am just getting on the Descent 2.0 train after playing it once a couple of years ago and not really enjoying the Overlord aspect.
I had heard that FFG were releasing expansions that would introduce All vs All and pure Co-op play - is this true?
by dreadnok89I can control the overlord and run a character to help my girlfriend right? Or is it too much of a hassle. Thx guys
by HapHzrdFantasy Flight posts pdf's of the Descent manuals and booklets here...
But I don't see the Quest Guide for the base set (Shadow Rune). Do you know if they post it anywhere else?
by VanderveckenAfter another frustrating adventure (original campaign) we just took the drastic step of removing the Geomancer from our group. The incredible power of Quaking Word has left our players baffled and our Overlord incredibly frustrated. No-one has been able to figure out a way for the OL to be competitive with Quaking Word in play, and no-one was having any fun. In the end we had to remove him.
Has anyone else had the same experience?
I own Descent second Edition + Trollfens Expansion. I would like to enlarge my collection, but I am not sure, what is the best choose.
We are going to try legendary Descent rules - (random tiles exploration and spawn of monsters), and if my group will like it, I certainly will play a lot of this.
We also like the original quests, but usually we only play 1 to 3 of them, never got to play the campaign as whole, because I have more groups and almost all time, there are different people playing.
What I want to add mostly are new heroes, new classes and items, to make the game more fresh for hero players and also add new monsters and cards for overlord, so there is better variabillity what I can bring on the table.
Please give me Your advices. My budget for this is value like 1 big expansion or one small expansion + one box of Hero+monster collection. (I dont want conversion kit, because i dont have the minis of original game)
by HarryCanyonI typically sleeve most of my games but I'm not sure if I want to sleeve Descent. I would love to keep all the cards looking great and in good condition but there are a few reasons why I'm thinking that I don't need to sleeve these.
1. The cards are good quality. These type of cards with the plastic finish tend to hold up stronger than Dominion quality cards. Has anyone's cards started to degrade?
2. It seems like you don't really shuffle cards too much so the cards won't see wear that way.
3. You don't really throw down cards a la Cutthroat Caverns, instead you play equipment and other cards by placing them in front of you.
4. There are a ton of cards, it seems like a lot of work to sleeve.
What do you guys think? Do these cards start showing wear or should I sleeve? I haven't played one game of Descent yet, so most of my time has been spent organizing everything and getting ready for the first play through.
by achasteenI'm reading about the new 'Bonds of Wild' Hero and Monster Pack for Descent and I'm drooling from the mouth.
Now that I'm investigating, there are like 6 Hero and Monster Packs!
- Oath of Outcast
- Crown of Destiny
- Crusade of the Forgotten
- Guardians of Deephall
- Visions of Dawn
- Bonds of Wild
I'm wondering which of these are the best? Could you rank them? I am more interested in heroes and class decks, but the monsters are fun too.
I hear so much about expansion, but I haven't heard good comparisons of these little ditties. I'd be impressed with anyone who owns all of them and can speaking freely about them.
Thanks in advance!
by SoldierAfter 5 campaigns I've had it.
I hate the door stands that come with the game. Its just not possible to stand in the space next to them.
Has anyone found a good alternative that lies a bit flatter to the board?
For the record, I do not own Queen Ariad or any of the Hero/Monster packs.
I'm getting set up to run the Shadow Rune tonight. It's my daughters and my wife's first time through the game. I want the experience of the first campaign to be more GM like rather than tough overlord like. Would anyone suggest using any Plot decks or limiting the monster pool in any way?