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BoardGameGeek features information related to the board gaming hobby

    by Isolater

    I just wanted to take a moment to prop the Descent 2nd Ed Hero Character and Class Tables pdf created by [user=bigtex01][/user]

    Starting up a new campaign, and although i've got all the expansions not all of the players do.
    I can just point them to this pdf (and also to http://www.descentinthedark.com/2nd) and all the information required to work out their party is there for reference.
    I really think it deserves to be top spot in the file hotness so that it is visible to more users.

    Awesome work Big Tex - much appreciated!
    Can't wait to see it updated for Shadow of Nerekhall - although it will be hard to fit it in with the current formatting!

    by soccastar001

    Hello all,

    My group just recently got underway on a campaign and I had a couple questions on how to organize and manage the stuff better (I'm playing the Overlord).

    1. How do you organize your map tiles? Right now I have them all in a bag in one of hte expansion boxes but this isn't really a good solution because finding stuff when putting together a map can be a bear.

    2. How do you track monster HP? I've been creating separate piles of hearts and just trying to keep mental track. I could also do the DM thing and write it down on a piece of paper but I'm wondering if there is a more elegant solution that I'm just not seeing?

    Thanks in advance for any advice.

    by Leeko

    Hey guys. I am on the fence about purchasing plot decks but I am interested in getting around 3 maybe 4 of them. Which are the best/easiest ones to use. I prefer the abilities to be more general and not monster specific. I am looking into getting Baron Zachareth at least. I know you can't play him in the shadow rune campaign but I like his spells.

    The reason why I am on the fence about the plot decks is, on average how many threat tokens can you get through out a campaign? It doesn't seem like a lot especially when the minimum amount of xp the overlord gets is 8 xp before the finale. So that will just be 8 threat tokens unless you trade in 1 xp for 3 threat tokens. With the purchasing and using threat tokens how can you have enough threat tokens to use these plot cards nearly every quest. I also know you get 1 threat token for killing a hero once per quest which I feel it should be 1 per encounter. Are all the abilities in the plot decks not supposed to be learned throughout the campaign?

    by runescience

    I have to put my cranky hat on.

    Ive been playing D2 regularly now, and I am going to take that Race Game analogy and throw it in the toilet.

    I Just don't agree with that any more. True, Im probably the worlds worst overlord (pushover) but Im really having alot of fun with it.

    Ive played the first act games a few times now. The race thing is gone for me. For example First blood, were you think you have to race the guys out, who ever finishes first wins, but really its a pretty sophisticated scenario.

    Death on a wing is another I enjoy from both sides of the table.

    So stop whining its a race game

    Im also getting over the NO to SLIM character advancement. There really is. You advance thru your objects purchased from successful searches.

    If you decide NOT to search well then there you have it. Youll just not advance.

    So stop whining there's no advancement

    Road to legend miniquest Dungeons can only be won by repetitively killing the monsters. Samey? Repetitive? Yes.

    6 hours Descent 1 dungeons? Mmmm... Not here.

    No decent monster kills in D2? Not here. As OL ive seen some amazing group kills. Yeow! and aggravating as all heck. If i never see another necromancer, beast master party combo, it will be too soon.

    Im really inspired by the 3 variant solos, and look forward to the new coop stuff.

    I play again on the March 30th. Cant wait! Long Live D2. Hazzah.

    Cranky hat off.


    by Nicolas Weiss

    Convince me about this game.

    I wouldn't have acquired 1st edition because fiddliness + big playtime = no thanks. But I'm concerned about the current one being a big case of illusion of choice where you feel rewarded for finding the obvious good move; dice rolls being only here to prevent you from solving several turns ahead.

    by amoshias

    So I reorganized Descent this evening. (New babies, I'm up late a lot these evenings.) I've got a pretty good setup for a fairly unmanageable game, all things considered, and am pretty happy with it. I've got the tiles baggied in the main Descent box, along with the rulebooks and various miscellany. The Labyrinth of Ruin box holds all the minis, at least until I start painting and find a minis case for them. (Anyone have any suggestions?) And I've got a brilliant Stanley organizer that holds pretty much everything else, in small removable compartments which are easy to take out and put on the table when we're playing.

    The one problem I've got is the tuckboxes. I'm using these tuckboxes, and they're great - but they're also a year and a half and about a bazillion expansions old. My one foray into trying to create stuff convinced me I should just put Photoshop down and back off slowly,

    So, I was hoping that one of the graphics wizards could create updated tuckboxes - and more importantly, dividers - either based on Failnaut's great work or from scratch. In my opinion, this is what I would change:

    4 Hero Archetype boxes
    - Add dividers for all (5, now) classes in each archetype. The box sizes are fine as is.

    Overlord cards
    - Add dividers for Basic 1, 2, and 3, Warlord, Magus, Saboteur, Infector, Punisher, Universal, Reward, Active.

    Monster/Lieutenant Cards
    - This is one of the ones that needs major changes. Just the monsters fills this whole box now. I would split it into 3 boxes - act 1 monsters, act 2 monsters, and lieutenants. The monsters boxes should be about 2/3rds the depth of the existing box, the lieutenants about 1/3rd. Maybe add dividers for lieutenants and allies.

    Shop Decks
    - These are fine as is.

    Search deck
    - I would change this to a generic "small cards" box, and create dividers for search cards, relic cards, and ally skill cards.

    Status condition deck
    - Fine as is.

    Travel deck
    - Again, I would change this to a generic "large cards" box, with dividers for travel cards, city travel cards, secret rooms, advanced quests, rumors, and turn overview cards.

    I know this is a big ask, but I imagine a lot of people would get use out of these - I'm hoping that someone has the time to bring this great resource up to date,

    by BRCTR

    It seems to me that during the last session with friends we have lost some search cards(now we have only 10 of them). Can anybody post full list of search token cards, including the number of each card (e.g. health potion, stamina portion)?

    by DA_Maz

    I've read quite some reveiws/threads about this game and wanted to ask the community a few things.

    The overlord:
    -)Quite a few people mention that you have to be much more involved in the game to play the overlord, like reading scenarios in advance and think about how to plan out the tactic extensivly. This seems to be problematic when deciding to play "one more" mission the OL player hasn't read up yet, meaning you have to plan in advance how many and which missions you are going to play. Is this pretty accurate or am I missing something?
    -)Extensive thinking before the game even starts, seems to make it hard to swap the OL position between players, because the "new" OL would take much too much time to prepare for this role. The way I see this is that if someone pontanously gets excited to play the OL role, he can't do that without taking 30mins-1h preparing for this.


    Scope of the game:
    -)Your heroes embarc on an epic quest and fight the evil forces. Yet every scenario seems to be very limited in scope and size, mostly consisting of only a few rooms and hallways. To me it seems the game is not able to evoke some kind of epic feel, because the "playfield" is always very small and confind, without much branching paths or atmospheric touches. I don't know every scenario, but the few I saw made me feel like that. Can anyone clarify this?


    Replayabilty:
    Once the scenario is completed, how much does the scenario lose freshness with the second, third or fourth playthrough? Am I practically forced to get expansions from this point on (when seeing the end of the scenario for the first or second time) to keep the game fresh, or are there some kind of fan-created scenarios (a series of quests)?

    thx for your time and answers
    kind regards

    by thegrinder

    I heard that FFG is planning to release an expansion with full co-op rules (Much like SDE's Forgotten King). Has anyone heard anything about it? Is it complete and utter bull***t?

    Thanks in advance

    by Sam and Max

    Introduction: This painting tutorial is written for boardgamers who want their playing pieces painted fast, don't want to spend much money, and are new to painting. It emphasizes "quick and dirty" techniques, so don't expect display-level results. I also did some experimenting, only sometimes with good results. So don't always follow what I did, and learn from my mistakes. If you read my previous Ettin painting tutorial, the mold lines and priming steps are (almost) the same. http://boardgamegeek.com/article/15292731

    Mold Lines: Mold lines are the "lines" of excess plastic on the miniature that should be cut off with a hobby knife, and filed off with small files. An engraving pen (under $10 at some craft stores) is a small handheld battery-operated "drill" with an industrial diamond-tipped head that will remove mold lines *much* faster. After removing mold lines, clean the figures in hot soapy water to remove the mold release agent, an oil. If you find mold lines after priming, you can still remove them. You can either spray white primer again, or use clear gesss (about $8 at craft stores) to paint over the plastic to "prime" the model for painting.

    Zenithal Priming: To get the paint to stick to the plastic, spray the miniature with primer. Hardware stores sell spray primer, and make sure to purchase primer that says it will bond to plastic. When spraying primer, first clear the nozzle with a quick burst not aimed towards the miniature, then spray in sweeps starting a few inches to the side of the miniature. With zenithal priming, first completely prime the miniature black. Then lightly coat it in grey, then white, inspecting the miniature between sprays. You want the raised surfaces to be white, and recesses to be black. The black will give you a head start with shadows on the miniature, and the white areas will make highlights easier.



    Zenithal priming


    Next: Washes!

    by Rochambeaux

    Can you use Heroes and Lieutenants/Overlord cards from expansions/stand alone with the base game and/or "earlier" expansions?

    Or is it all designed to be a "linear" flow?


    by benjamininja

    Does anyone know where I can purchase just the box for descent second edition base set? Somehow my box (thank goodness none of the pieces) disappeared in someone's cleaning purge...
    Thanks!

    by StormbringerGT

    We might being doing a run through this weekend the awesome owner let me take home the booklet to read so we can hit the ground running this weekend. If you got any questions I'll try and answer them!

    by colmmccarthy

    ...at my FLGS.

    Swore I was done with Descent...

    Then it pulls me back in

    by runescience

    Has this Descent Game Night Kit been received anywhere in : any where in maryland/DC yet?

    by Wuyley

    Yes there are already a bunch of threads out there but I am starting fresh so its easy to find. I haven't had the chance to read anything so keep that in mind. Enjoy

    Shadow of Nerekhall

    Tiles
    [o]




    [/o]


    Map
    [o]
    [/o]


    Figures
    [o]


    [/o]

    Classes
    [o]Shadow Walker


    Bard


    Conjurer


    Skirmisher
    [/o]


    Heroes
    [o]

    [/o]

    Overlord
    [o]





    [/o]

    Gear / Travel
    [o]
    Act 1

    Act 2


    Relics


    Travel

    [/o]


    LT Packs

    Models
    [Spoiler]

    [/spoiler]

    Rylan
    [Spoiler]

    [/spoiler]

    Gargan
    [Spoiler]

    [/spoiler]

    Tristayne
    [Spoiler]

    [/spoiler]

    Verminous
    [Spoiler]

    [/spoiler]

    Forgotten Souls Co-op

    Playmat
    [Spoiler]




    Quick Ref
    [spoiler]

    [/spoiler]

    Cards
    [spoiler]



    [/spoiler]

    by StormbringerGT

    Got to sit down today and run a solo using 4 players so we can get an idea on time requirements for our upcoming at event at the store I go to.

    Figured I would post up some pics as a play with some actions, not detailed I'm not taking notes but more as play a few turns take some pics and put them up here and describe what's going on.

    I won't bother with fancy font, larger font, bold font etc formatting. Just Texts and pics. Enjoy!

    So here is everything laid out I will need for this. With the exception of he huge amount of dice (you only need a set) and the xbox one controller (just used to play some thematic music while I play through my music library). The drink is optional. I could not find anything in the rulebook one way or another.



    The game only requires the Base Set box. So for this run I decided to only run with the base set, I'm not sure if adding more expansions or not will give the Heroes an advantage since the AI overlord only uses base set tiles, monsters and conditions.

    I went with a balanced party of 4 Heroes. You get 1 xp to spend right at the get go so I got everyone an upgrade card. I removed non base set items from my act 1 shop deck. Despite the fact that Shadows expansion was begging to be opened and used. I also removed the Secret Room search card as well for obvious reasons.

    Okay so now we are ready to rumble. You will always see this room. This is the only starting room. You will also always see only these 4 monsters. Actually it would be easier to think of this as one quest that has some randomization. This is really just one large quest that will play largely the same every time. You start and end goal are the same everytime. That is not a bad thing and I hope we see more quests in the future that include expansion elements as well.

    The adventure begins!


    Okay so I clear this room pretty easy in about two turns. I starte Leoric with with Blast upgrade which pretty much wiped out the zombies. Then my Knight double attacks and kills a wolf and damages another. I use my cleric to kill the damaged Barghest. Doing this triggers treasure time.

    Everytime I kill a figure I add a heart token to the treasure track. I add more tokesn based on how large the figure is. It is 1 token per how many squares the monster base is. So after 3 zombie kills and 1 Barghest kill I am ready to get treasure. Since I also killed a master monster zombie the second part of the loot track goes up and I draw two act 1 shop cards. I then pick one, give it to any hero and put the ones I didn't take on the bottom of the deck. I choose to let my archer have more range via a helmet. The wand would have been nice but I would lose some synergy with my class cards if I equipped it. The loot counter goes back to one card and the loot track is cleared of all heart tokens. I sweep up the last Barghest who first howls twice as per his activation card and gives everyone some fatigue damage. I search and snag a stamina potion.

    So the Overlord turn comes and the Encounter card activates and advances the doom track (timer). After the encounter finishes the game checks if I have an active one. I do not so I get a peril card. These are to keep you moving and prevent you from healing completely encounter to encounter.

    Its not so bad everyone tests and attribute of their choice and whoever fails is stunned. Only my knight fails and is stunned. My cleric opens th door and triggers another encounter.



    Zombies are pushovers but not these guys! These guys get an extra defense for every other zombies in 2 sqaures! Yikes! I also cannot fatigue in this tile for movement. Furthermore if I move next to a zombie I take fatigue to do so! I start with a double attack with Leoric I use blast and take a fatigue and roll 3 damage. Being able to splash to 3 zombies. The first zombie rolls. 1 and his extra 2 defense absorb it. the second and 3rd zombie i just realized I cannot touch with a roll of 3. Their defense before they even roll prevent damage at all! Oh my! I roll my second attack and X. Nice...

    Things are looking grim if these guys bunch up I will have to roll 3 or higher to do any damage any any of them or start piercing which I think only Leoric can do at the moment.

    Stay tuned....

    by AssassinNite

    I know that Fantasy Flight is going to be releasing the Game Night Kits that will make the game co-op, but from what I can tell it isn't going to allow me to use everything I have bought for the game... so I was wondering if anyone knows or has thought of and tested a way for the OL to run itself so I and three other players can sit down and enjoy either the campaign or even just one long Dungeon Run. Any thoughts?

    by DHoov

    Does anyone know where I can buy character card sleeves from?

    by LunarSoundDesign

    Does anyone know if some of the distributors got extra copies or was there only enough sent for pre-orders? I really need to get this.

    by mcfrei

    I play campaign with my friend, and yesterday we played Interlude 1 - The Overlord revealed.
    I was playing as Overlord, and he played as 4 heroes. I lost, but if i had one more turn, i would win. In my last turn, i forgot that monsters can have 2 Move actions and failed to block the altar of cunning with them.
    I don't want to give the Shadow Rune to his Mad Carthos, he's already overpowered a bit. What should we do? Replay the session, replay the last turn, take the victory, or leave it to him?

    by soccer_knight5

    The first expansion is currently being reprinted and is not available. Should the expansions be purchased in order or does it really matter. Which expansions do you think are the best.

    Are map pieces of some expansion used in later expansion.

    by ghalahad

    Fantasy Flight has been releasing expansions at a very fast pace lately. I was just looking at my collection of map tiles, just to predict what kind of expansions to expect. The map tiles seem to be more or less the same, for now (with the exeption of SoN). I wonder if they are going to come up with mountain, snow, sea, desert, jungle tiles.. in 1st edition they seemed to have done it. But I don't know if they are planning to make any kind of this tile in the future.
    Thoughts?

    by soccer_knight5

    Okay I really like this game. My favorite part is building up your characters. I like that it has a very intense campaign mode. The only problem is that sometimes me and my wife get too competitive when playing. Don't get me wrong we really love the game and plan to keep investing in it.

    But I was wondering if there was a similar cooperative game out there. That was some kind of Board/RPG game With a similar character development mechanic.

    We have mage knight and like it, But it doesn't give me that campaign feeling that I like. Play for hours build up your character and then it is just over.

    Any game suggestions would be great thanks

    by Sam and Max

    Introduction: This painting tutorial is written for boardgamers who want their playing pieces painted fast, don't want to spend much money, and are new to painting. It emphasizes "quick and dirty" techniques, so don't expect display-level results. I also did some experimenting, only sometimes with good results. So don't always follow what I did, and learn from my mistakes. If you read my previous painting tutorials, the mold lines and priming steps are (almost) the same.

    Goblin painting tutorial: http://boardgamegeek.com/thread/1144852/painting-tutorial-go...

    Ettin painting tutorial:
    http://boardgamegeek.com/thread/1140289/painting-tutorial-et...

    Colors used:
    * Secret Weapon Washes: Algae (zombie flesh)
    * Secret Weapon Washes: Soft Body Black (general wash)

    Speed and Newbie painting:
    * Zenithal priming. See below. It's still about as fast as priming in one color.
    * Paint the flesh light green.
    * Paint the clothing light grey.
    * Wash in Secret Weapon: Soft Body Black. This black wash seems to have some blue in it, resulting in an "organic" black that isn't as harsh as washing in a black wash made with ink or paint.
    * Base as below.

    Mold Lines: Mold lines are the "lines" of excess plastic on the miniature that should be cut off with a hobby knife, and filed off with small files. An engraving pen (under $10 at some craft stores) is a small handheld battery-operated "drill" with an industrial diamond-tipped head that will remove mold lines *much* faster. After removing mold lines, clean the figures in hot soapy water to remove the mold release agent, an oil. If you find mold lines after priming, you can still remove them. You can either spray white primer again, or use clear gesss (about $8 at craft stores) to paint over the plastic to "prime" the model for painting.

    Zenithal Priming: To get the paint to stick to the plastic, spray the miniature with primer. Hardware stores sell spray primer, and make sure to purchase primer that says it will bond to plastic. When spraying primer, first clear the nozzle with a quick burst not aimed towards the miniature, then spray in sweeps starting a few inches to the side of the miniature. With zenithal priming, first completely prime the miniature black. Then lightly coat it in grey, then white, inspecting the miniature between sprays. You want the raised surfaces to be white, and recesses to be black. The black will give you a head start with shadows on the miniature, and the white areas will make highlights easier.



    Note how the zenithal priming shows off the rib cage in the back.


    Next: Washing!

    by zbmott

    Hi everyone!

    I added the first round of content from Shadow of Nerekhall. This includes the Bleeding condition, monsters, lieutenants, Overlord cards, and characters. I've also added the four new lieutenant packs: Burning Ambition, Inner Corruption, Unseen Legions, and Unstable Forces. I'm still working on scanning the City Event, hero class, shop item, relic, and Changeling cards, so those will be forthcoming. You can look forward to another update later tonight, after I get home from work.

    In addition to adding Nerekhall content, I also rolled out two new features I've been working on for the past month or so. The first is the Deck Emulator, which allows you to draw cards from a virtual Travel Event or Secret Room deck. I'll update it to include City Events, too, after I add them to the database. Because I don't want to play with a laptop at the table, I designed the Deck Emulator to be mobile-friendly. It works great on my iPod touch, so be sure to try it out on your mobile device, too!

    The second new feature is a JSON API which allows third-party developers to make search requests against the database. If you're a programmer type, you should check out the API documentation.

    by IMagus

    I played the intro quest over the weekend and I've been reading up on how the campaign mode works.

    Each expansion adds more quests. Are the quests in each expansion meant to be self contained or can they be used to build off of the existing quests in the base game?

    by Loias

    I am prepping to make a custom wood storage for my Descent 2.0 gear. You can see my original forum here: http://boardgamegeek.com/article/15354429

    I want a combination of custom storage and pre-fabricated storage. Specifically, I want to find one or two types of Plano boxes that would normally be placed into a tackle box and use them to store the monsters, cards, small cardboard, etc. and then have a storage frame that stores the Plano boxes as well as the map pieces. Here's an example: http://www.afterschool.com/p/plano-3650-size-tackle-box-3756...

    Does anyone know of Plano boxes that fit the larger monsters well, as well as store the cards (large and small), and preferably about the same size? Pics and/or links are appreciated!

    by BGG_Chris

    Today I was thinking about how all the expansions can water some aspects of this game down, particularly the market deck. I am curious how others are handling this. I was thinking that going forward I may customize the market deck so that there are only items that are a good fit for the heroes (weapons and armor) that are actually playing the current campaign and only using other misc market items from that particular expansion and the base game. I would also be curious if anyone has come up with any house rules for the market step. This is of particular concern because of playing with a lower hero count (2) which results in a heavily diluted number of items that may not be useful to the heroes. I also plan on only integrating new heroes and monsters as we progress through the expansions. So it will be Base game w/ Lair of the Wyrm, Labyrinth of Ruin w/ Trollfens and SoN w/ Manor of Ravens. This will keep the game more manageable for me.

    by unwohltaeter

    Does somebody know what font is used in the logo?

    by Crowmaster

    Hi, im planing to replace some NPC in the game with miniatures. I dont have all games atm but i want to be prepared . So far i have a base game and lair of the wyrm and i highlighted most important NPC's:

    Sir Palamon - old knight
    Cardinal Koth - old priest
    Frederick - also old - farmer warrior
    Jarem Tolk - dwarf (?) blacksmith/miner

    So how it would look like in other expansions? Can You guys list NPCs from campaign and give them short description? Thanks.

    by rugal

    I've received them recently, but when I looked carrefully at them, I saw stranges things.

    Does you guys have the same looking than me ?



    - Serena lieutenant looks like to have almost no face, nothing from a visage, more like a mask, barely eyes and nothing more.



    - Raythen's axe, his labrys, is not symmetric. It has one side smaller than the opposite (the left one). That's kind of weird.



    Are all the minis like that or mines are failures ?



    Because at the price, I must say i'm a bit disapointed. And Raythen is not at the good size, he is one head taller than all other dwarves.

    by Sam and Max

    Introduction: This painting tutorial is written for boardgamers who want their playing pieces painted fast, don't want to spend much money, and are new to painting. It emphasizes "quick and dirty" techniques, so don't expect display-level results. I also did some experimenting, only sometimes with good results. So don't always follow what I did, and learn from my mistakes. If you read my previous painting tutorials, the mold lines and priming steps are (almost) the same.

    Zombie painting tutorial: http://boardgamegeek.com/thread/1148047/painting-tutorial-zo...
    Goblin painting tutorial: http://boardgamegeek.com/thread/1144852/painting-tutorial-go...
    Ettin painting tutorial: http://boardgamegeek.com/thread/1140289/painting-tutorial-et...
    Secret Wash appearance directly on primed figures:
    http://boardgamegeek.com/thread/1129305/how-to-select-a-wash...

    Colors used:
    * Secret Weapon Washes: Brown (brown spiders)
    * Secret Weapon Washes: Soft Body Black (black spider)

    Un-assembly: Boardgame miniatures typically come "pre-assembled". The miniatures that have been molded in multiple parts are superglued together. However, this sometimes makes removal of mold lines from the miniature difficult, and often makes them hard to paint. The spiders are attached only by the abdomens to the base, and I recommend cutting them off from their bases, especially if you wish to paint the bases a separate color or glue sand to them. I didn't do this in the tutorial, but you should! If you want to save time, you can paint the spider and not use it with the base. Or, if you have some painting experience, you can decorate the base and put the spiders back on them at interesting poses!

    Mold Lines: Mold lines are the "lines" of excess plastic on the miniature that should be cut off with a hobby knife, and filed off with small files. An engraving pen (under $10 at some craft stores) is a small handheld battery-operated "drill" with an industrial diamond-tipped head that will remove mold lines *much* faster. After removing mold lines, clean the figures in hot soapy water to remove the mold release agent, an oil. If you find mold lines after priming, you can still remove them. You can either spray white primer again, or use clear gesss (about $8 at craft stores) to paint over the plastic to "prime" the model for painting.

    Priming and Pre-Shading: To get the paint to stick to the plastic, spray the miniature with primer. Hardware stores sell spray primer, and make sure to purchase primer that says it will bond to plastic. When spraying primer, first clear the nozzle with a quick burst not aimed towards the miniature, then spray in sweeps starting a few inches to the side of the miniature. With pre-shading, first completely prime the miniature black. Then lightly coat it in grey, then white, inspecting the miniature between sprays. You want the raised surfaces to be white, and recesses to be black. The black will give you a head start with shadows on the miniature, and the white areas will make highlights easier. Search on "zenithal priming" for additional techniques.



    Forgot to take a picture of the pre-shaded miniatures, so here's a preview picture of a wash directly applied to the primed miniature.


    Next: Pre-washing!

    by escapeRoute

    Ok, so these are my very first miniatures ever (i started to paint miniatures like one month ago with the descent goblin archers cause i hated to have so many miniatures for a game and having them unpainted XD)

    I wanted some impressions and maybe suggestions from other painters or descent lovers on how my work is going and how i could improve it with better techniques maybe...

    in order.. fist painting job ever Goblin Archers, then barghest and flesh moulders... the last ones are the ironbounds (a few days ago)... im planning to do valyndra soon.. god that miniature is amazing

    also, some sugestions on how to not destroy my brushes would be wellcome... i allready had to change a set :/







    note theat the master spider have a red skull on its back instead of samered fure like the minions with blue fur



















    by Masterchief1


    A Hero storage solution and some painted figure picks. Opinions appreciated : )

    1st we have some heroes



    Then we have lots of heroes with a nice storage system



    Some monster figures painted long ago ( I did not have time to snap photos of all the figures, since thereĀ“s just too many ^^. so this is just random pickings)
















    by Wombah

    I was wondering if there is some resource already prepared that details in which quests the various lieutenants are used? I'm away from my books atm, and am trying to determine which lieutenant packs would give the most use for the figure (without summoning the agent).

    If there is no such list, do you think FFG would frown on me creating such a list? I assume no. On the one hand they share no quest information for free, but otoh just listing which lieutenants that appear in the quests seems innocent enough...

    by Mordjinn

    I've drawn a lot of inspiration from this forum and it is time to give back. Here's my Descent collection so far. I'll add more pictures as I progress. The level I was aiming for is tabletop, so be gentle. Total time to paint full core box was something like 24hrs (in two hour or so sessions). The four missing heroes are painted, I'll add them as soon as I have time to take a photo of them.

    Click the picture for bigger version.













    by x3r0k00l

    Hey guys, I'm new to descent and like many am looking for a co-op dungeon crawler game (no dm/gm) that includes persistence in the form of levels/items while playing through multiple scenarios/missions/quests/etc. I haven't purchased this game yet and have been looking for a game that I feel will fit my desires.

    Does descent have a playable "campaign" using the existing variants? At a glance, I couldn't tell if the variants were used for the campaign or if it's just used for setting up some dungeon skirmishes for fun. Will the "official" co-op rules be something more suited for what I am looking for? Another game better suited (was looking at myth, but the failures of the initial release are looking grim)?

    Please let me know your thoughts

    So far I've looked at the D&D Adventure games, gears of war, and just picked up mice and mystics (cant wait to play!).

    I was also really interested in super dungeon explore but a GM/overlord type of player is required there too.

    Closest thing to what I've found was mice and mystics (bought), wrath of ashardalon with custom campaign to lvl 5 or 10, and pathfinder adventure card game (near perfect for what I was looking for.. but its a card game and the combat seemed very lackluster. its more of a combat system from a macro point of view rather than micro if that makes any sense).

    Please let me know what you guys think?

    by shnar

    I've been working on a TileSet for 2nd Ed and in creating the Hero Icons, I was wondering if I should 'ring' the images in gold like the monsters are, or if I should just use solid colors for the hero archetype? Here's a sampling:



    The top image has the 'solid colors' that I tend to use on my heroes in TileSets. The monster images I'm using have a gold ring around them (it's how they're displayed in the rule/quest books). The bottom image has this gold ring applied to the hero images. I can't decide which I like better...

    Which do you prefer?

    [poll=136493]

    -shnar

    by soccastar001

    So, basically either I'm really bad at playing the Overlord or this game is skewed for the heroes. I've played this game 5 times now and have yet to see the Overlord win or win as the Overlord and every game that goal just seems to get further and further out of reach. Not only are my heroes getting all the bonuses for winning but that's in addition to the gold they get to go shopping with from the treasures they uncover. They went on a rumor quest just last night and losing as the overlord meant I got absolutely nothing for my effort while they got a great defensive relic and 200 gold to shop with.

    I've got a treasure hunter in my group that does massive damage with his skill/equipment set (by rolling 5 damage and a surge on dice he was able to turn that into 9 damage with pierce 2!). I've got a healer class character that can stun all minion monsters he's adjacent too and is loaded down with defensive abilities (and now he is going to have that relic that adds a black die to his defense!).

    I'm just not able to make any headway against these guys and that makes it a bit less fun. I still really enjoy the game but this isn't D&D, I'm supposed to and I want to win but that goal seems out of reach. Is this common and if so are there method to even out the balance a bit? Or am I just not playing as well as I could/should and hopefully with some experience my games will be closer. Thanks.

    by Gregaria

    Okay, after getting Shadow of Nerekhall I decided the time had come to organize the map tiles separately for each expansion, thus requiring me to know the specific map tile numbers in each expansion. However, 20 min of googling and searching the forums didn't provide me with an answer, leading me to the logical conclusion that I am an idiot.

    Could someone please point me in the right direction? 10 for the first lucky poster

    by semba

    G'day Descent crew, I wanna put it out there n ask for your advice/guidance.

    First things first. I live and work in Ulaanbaatar, Mongolia. Whilst I love living here, it's also at the far end of the planet. When I buy board games (usually shipped from the USA) I pay postage equivalent to, if not more, than the game retails for. There's only a small handful of foreigners here, and none of them are into board games so I'm truly a solo game player. Co-ops fit the bill nicely. Arkham Horror, Eldritch Horror, Sherlock Holmes Consulting Detective (great game, and a true solo experience), yep, all great fun. And from what I've looked into, the 3 D&D board games and Gears of War seem to be worth getting, and I'm happy to pay the cash to get them. I'm also waiting on my Kickstarter copy of Machina Arcana to arrive. I wish I had a few mates here to play my copy of HeroQuest (now that was a fun time).

    But I've always had my eye on Descent. I love a good dungeon crawl and having watched endless reviews of this game I feel like I'm missing out. The one and only reason I haven't forked out the crazy amount of dollars to get a copy of Descent to my table is because it can't be played solo. Or is that all about to change with Descent Game Night kits (Forgotten Souls to begin with)? I only know the very little I read about it I've read on FFG's site. And today I found this right here on BGG:

    http://boardgamegeek.com/filepage/90799/no-overlord-variant-...

    Both posts have got me a bit fired up that there may just be the opportunity to own this game and to be able to fully enjoy it solo.

    So my question is, do you see Descent becoming a game that will be able to be played like the ones I've mentioned, and therefore worth me investing money in, or should I leave it alone and go for other crawlers which I already know I can open and play right out of the box solo?

    A penny for your thoughts. Cheers.






    by BilboAtBagEnd

    If you or someone you know would like a chance to obtain the base game for free (including free shipping), you can thumb the item here to enter the lottery: Item for Geeklist "BilboAtBagEnd's 2014 Monthly Giveaway"

    Good luck!

    by Sam and Max

    Introduction: I found the flesh moulders to be difficult to paint, which isn't surprising since they're essentially human figures, and human figures are the hardest to paint. If you're new to painting, paint these figures last but before painting the heroes. You should have some high-quality painting brushes and other hobby painting supplies by the time you start painting these. Myself, I've even decided to strip my first paint job, since I missed so many mold lines by not first un-assembling the miniatuers. (When stripping, soak the miniatures in isopropyl alcohol 91% and/or Simple Green for a few days, then scrub off the paint with an old toothbrush. Leaving some primer on the miniature is fine. Wear rubber gloves for comfort.)

    Tutorials from easiest to hardest:
    Zombie painting tutorial: http://boardgamegeek.com/thread/1148047/painting-tutorial-zo...
    Cave Spider painting tutorial:
    http://boardgamegeek.com/thread/1150793/painting-tutorial-ca...
    Ettin painting tutorial: http://boardgamegeek.com/thread/1140289/painting-tutorial-et...
    Goblin painting tutorial: http://boardgamegeek.com/thread/1144852/painting-tutorial-go...

    Secret Wash appearance directly on primed figures:
    http://boardgamegeek.com/thread/1129305/how-to-select-a-wash...

    Other pictures from previous attempt at painting the flesh molders:
    http://boardgamegeek.com/image/1981113/sam-and-max

    Un-Assembly: Most boardgame miniatures come pre-assembled with superglue, making them difficult to remove their mold lines as well as paint. Luckily, the flesh moulders are easy to unassemble. Optionally, warm the miniature in warm water to make it softer to cut. Cut the tab in the stomach with a sharp hobby knife and separate the figure. Cut off the excess tab. The head is also glued, but does not need to be removed. Normally, you would fill in the gap left by this separation with a filler material (putty, greenstuff epoxy), but I think a gap well suits the nature of a flesh moulder!

    Mold Lines: Mold lines are the "lines" of excess plastic on the miniature that should be cut off with a hobby knife, and filed off with small files. An engraving pen (under $10 at some craft stores) is a small handheld battery-operated "drill" with an industrial diamond-tipped head that will remove mold lines *much* faster. After removing mold lines, clean the figures in hot soapy water to remove the mold release agent, an oil. If you find mold lines after priming, you can still remove them. You can either spray white primer again, or use clear gesss (about $8 at craft stores) to paint over the plastic to "prime" the model for painting.

    Priming and Pre-Shading: To get the paint to stick to the plastic, spray the miniature with primer. Hardware stores sell spray primer, and make sure to purchase primer that says it will bond to plastic. When spraying primer, first clear the nozzle with a quick burst not aimed towards the miniature, then spray in sweeps starting a few inches to the side of the miniature. With pre-shading, first completely prime the miniature black. Then lightly coat it in grey, then white, inspecting the miniature between sprays. You want the raised surfaces to be white, and recesses to be black. The black will give you a head start with shadows on the miniature, and the white areas will make highlights easier. Search on "zenithal priming" for additional techniques.



    Cut and pre-shaded


    Next: Pre-Washing

    by nerdook

    Hey guys! I never played Road to Legend for Descent 1E, and since I'm brainstorming ideas for the campaign mode of my solo variant, I'd just like to ask all the experienced Descent 1E players here for your opinions:

    1) What's the BEST thing you remember about a Road to Legend campaign?
    2) What, in your opinion, was the WORST part of a Road to Legend campaign?

    Main reason I'm asking that is because I'd like to see whether to make my campaign mode for the variant a "free-form"/"open-world" style campaign, or just a series of pre-designed and player-selected Quests like it is in Descent 2E. If you do leave a reply below, thanks for taking the time to give your feedback, I really appreciate it.

    by Trading Yesterday

    So I was tooling the idea around of the purchase of the Lt.s for the overlord experience and other than the cool mini's and the intro of a new deck (which I'm still unsure of as far as the mechanics go). Would you guys recommend these for the overlord. I was interested in what they bring to the table as far as gameplay, other than having a mini to represent the overlord's minion.

    Thanks!


    by spencer_myers

    Hi all,

    I have never played Descent, but am planning on buying it very soon. I also plan to buy one lieutenant pack to round out the order.

    My questions revolve around using the lieutenant's agent figure and plot cards in the game.

    As I understand it from reading sundry posts here I cannot use the agent figure if his character appears in the quest as a lieutenant, correct?

    If this is true, then:

    1. Can I use the plot deck in a campaign even if I can't use the corresponding agent figure because he appears as a lieutenant in a quest?

    2. Are there any agent characters that cannot be used in the base set? (ie: do some lieutenant characters appear in every quest in the campaign, which would prevent me from using their agent figure?)

    I just want to make sure I buy one of the lieutenants with an agent figure and plot deck that work well in the base game and will actually see some use.

    Thus far my intent is to buy Belthir's pack first, as it seems like a good general agent and plot deck. When I gain more experience with the game I'll most likley buy the others.

    Thanks in advance for the help!

    by escapeRoute

    Ok, i looked online for some infos about the plot decks and i didnt find any apart from zakharet and a few others... so.. since i now possess all of them (4 are still on theyr way from america and germany.. but still they will arrive in 1 or 2 weeks) i though that it could be helpfull for others who didnt want to collect them all to know what cards are inside each plot deck... expecially the nerekhall ones.. so that it could help them choose the best one for theyr playstile

    here we go my friends... i will upload them through these days... nerekhall will come first since its the newer and its plot decks are still a mistery for many of us.. enjoy

    Since the post will be huge to make the search of the wanted plot deck easyier here is a list with the order in wich the plot decks are posted here:

    Shadow of Nerekhall:
    Gargan Mirklace
    Verminous
    Tristayne Olliven
    Rylan Olliven

    Labirynth of Ruin:
    Ariad
    Queen Ariad
    Serena
    Raythen

    Trollfens:
    Bol'Goreth

    Lair of the Wyrm:
    Valyndra

    Base Game:
    Splig
    Lord Merrick Farrow
    Baron Zachareth
    Lady Eliza Farrow
    Belthir
    Sir Alric Farrow

    ps: ofc remember that if u have problems reading the cards, u can enlarge the image with the button on the top left of the picture...

    here it goes Gargan Mirklace:

    [o]










    [/o]

    -----------------------------------------------------------

    Verminous

    [o]








    [/o]

    -----------------------------------------------------------

    Tristayne Olliven

    [o]








    [/o]

    ------------------------------------------------------------------

    Rylan Olliven

    [o]








    [/o]

    -----------------------------------------------------------------

    Ariad

    [o]








    [/o]

    ----------------------------------------------------------------

    Queen Ariad

    [o]








    [/o]

    -----------------------------------------------------------------

    Serena

    [o]








    [/o]

    -----------------------------------------------------------------

    Raythen

    [o]








    [/o]

    ------------------------------------------------------------------

    Bol'goreth

    [o]








    [/o]

    ------------------------------------------------------------------

    Valyndra

    [o]








    [/o]

    ------------------------------------------------------------

    Splig

    [o]








    [/o]

    ----------------------------------------------------------------

    Lord Merrick Farrow

    [o]








    [/o]

    ---------------------------------------------------------------

    Baron Zachareth

    [o]








    [/o]

    ----------------------------------------------------------------

    Lady Eliza Farrow

    [o]








    [/o]

    -----------------------------------------------------------------

    Belthir

    [o]








    [/o]

    ------------------------------------------------------------------

    Sir Alric Farrow

    [o]








    [/o]

    by Soldier

    The amazing resource created by zbmott over at http://d2edb.zbmott.net/ has been shut down by FFG. This is ridiculous, and I hope that many of you will join me in protesting this action. You can do so here:

    http://www.fantasyflightgames.com/edge_atencion.asp

    Online databases like this enhance the game we already own. I doubt very much that anyone uses these to pirate games. Can you imagine scratch building Descent? That would be completely insane: hundreds of components, cards, and minis to put together. The cost of mini's alone would dwarf the price of the game, especially considering that it is still in print.

    I doubt FFG (or better: their lawyers) will change their minds, but if enough of us complain about it maybe it will have some impact on future projects.

    by Minedog3

    With Descent 2, it is not that often I reach the end of the OL deck even once, let alone cycling the Deck over (and over).

    Is that the average experience for OLs?

    I miss OL Powers.