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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Threat Tokens

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by voidreturn

So I just picked up the Splig lieutenant pack, opened it up, and sifted through the cards. I couldn't help but feel like these cards will see limited use. According to the rules, you can only make threat in the following ways:

* Each time a hero is defeated, the OL can take a threat token instead of a card (only once per hero per quest).
* At the end of each quest, if the OL wins, he receives 2 tokens.
* For each 1 XP spent, he can collect 3 threat tokens.
* When a rumor card is played, he collects 1 threat token.

That just doesn't seem like enough to afford the plot cards. The overlord typically doesn't focus on hurting the heroes in most quests (they're typically races to complete some objective). Spending XP that would otherwise grant permanent/free OL deck cards for single use threat tokens that go to the heroes as fortune tokens seems risky. The OL can only play a limited number of rumor cards as well.

So it seems like if the OL might collect enough threat tokens to use a few cards but not enough to give most ailing OL players a sense of power. Most people are turned away from this game because playing the OL can be very challenging (I mean, Splig has 10 health for 2 heroes but only 16 health for 4?) and this doesn't strike me as enough to prevent OL players from feeling overwhelmed.

Has anyone else played with these expansions? Has anyone used them through a campaign had the feeling that the plot decks had any significant effects on the outcome? As an overlord player, I am curious what everyone else has experienced.

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