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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Incorporating Fog of War

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by Aesop_Fables

Hi fellow Descent adventurers,

This idea just popped in my head and I wanted to check with you folks.

Has anyone tried incorporating Fog Of War for Descent quests? Should OL only reveal map tiles when the player heroes are inside or adjacent to a map tile?

Example, tiles that are beyond closed doors should not be revealed, neither are the monsters beyond. This applies to search tokens as well.

I'm just trying to incorporate as much realism into the game as possible. E.g in "A Fat Goblin" encounter II, the heroes technically wouldn't be able to see what is happening in the "interrogation room", when they are only near the entrances... More enthusiastic OLs can describe sounds beyond (if any)

Upon OL's discretion, adjustments can be made for "open area" or wilderness quests, as heroes can see further. This Fog of War is more applicable for dungeon crawling.


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