I spent the weekend playing as the overlord with two friends, who played one hero each (berserker and disciple), and they lost pretty thoroughly and consistently.
I've since seen it suggested that while the game scales well between hero numbers, two heroes will favor the overlord somewhat (and not sure about 3 vs 4).
The heroes lost first blood, three two-part quests (having lost both encounters in each... They may have gotten a single crop on fat goblin), and then the interlude. The cardinals plight (pt 2) ended in my favor after just two rounds, so we all agreed to roll back and restart the encounter.
They stayed pretty positive throughout, and took some solace in smaller victories, but by the end, I found myself trying to offer sympathy for losses/bad dice rolls/overlord cards as they lost heart.
Part of this can be put down to lucky dice, but with the second act looming (and much tougher monsters), I don't think anybody will be interested in furthering this campaign currently.
I'm not a great tactician, and certainly worse than one of the players.
To my knowledge, we're following the rules as written. We've reviewed the faq(s), we've looked at common mistakes that overlords make in these and other forums (using act 2 monsters early, using overlord cards at incorrect times, attacking twice, big-monster-movement-shenanigans etc) to make sure we're not playing incorrectly.
Short of throwing games, how can we have a bit more fun in the future? I'd like to see something close(r) to 50/50 for overlord wins/losses, and I'd like them to want to come back.
Should we play with three heroes instead? Four? Different class distribution? I'd like to avoid some kind of arbitrary house-rules handicap for the overlord, but want to see everybody have fun and want to continue.
All help appreciated.
I've since seen it suggested that while the game scales well between hero numbers, two heroes will favor the overlord somewhat (and not sure about 3 vs 4).
The heroes lost first blood, three two-part quests (having lost both encounters in each... They may have gotten a single crop on fat goblin), and then the interlude. The cardinals plight (pt 2) ended in my favor after just two rounds, so we all agreed to roll back and restart the encounter.
They stayed pretty positive throughout, and took some solace in smaller victories, but by the end, I found myself trying to offer sympathy for losses/bad dice rolls/overlord cards as they lost heart.
Part of this can be put down to lucky dice, but with the second act looming (and much tougher monsters), I don't think anybody will be interested in furthering this campaign currently.
I'm not a great tactician, and certainly worse than one of the players.
To my knowledge, we're following the rules as written. We've reviewed the faq(s), we've looked at common mistakes that overlords make in these and other forums (using act 2 monsters early, using overlord cards at incorrect times, attacking twice, big-monster-movement-shenanigans etc) to make sure we're not playing incorrectly.
Short of throwing games, how can we have a bit more fun in the future? I'd like to see something close(r) to 50/50 for overlord wins/losses, and I'd like them to want to come back.
Should we play with three heroes instead? Four? Different class distribution? I'd like to avoid some kind of arbitrary house-rules handicap for the overlord, but want to see everybody have fun and want to continue.
All help appreciated.