Got to sit down today and run a solo using 4 players so we can get an idea on time requirements for our upcoming at event at the store I go to.
Figured I would post up some pics as a play with some actions, not detailed I'm not taking notes but more as play a few turns take some pics and put them up here and describe what's going on.
I won't bother with fancy font, larger font, bold font etc formatting. Just Texts and pics. Enjoy!
So here is everything laid out I will need for this. With the exception of he huge amount of dice (you only need a set) and the xbox one controller (just used to play some thematic music while I play through my music library). The drink is optional. I could not find anything in the rulebook one way or another.
The game only requires the Base Set box. So for this run I decided to only run with the base set, I'm not sure if adding more expansions or not will give the Heroes an advantage since the AI overlord only uses base set tiles, monsters and conditions.
I went with a balanced party of 4 Heroes. You get 1 xp to spend right at the get go so I got everyone an upgrade card. I removed non base set items from my act 1 shop deck. Despite the fact that Shadows expansion was begging to be opened and used. I also removed the Secret Room search card as well for obvious reasons.
Okay so now we are ready to rumble. You will always see this room. This is the only starting room. You will also always see only these 4 monsters. Actually it would be easier to think of this as one quest that has some randomization. This is really just one large quest that will play largely the same every time. You start and end goal are the same everytime. That is not a bad thing and I hope we see more quests in the future that include expansion elements as well.
The adventure begins!
Okay so I clear this room pretty easy in about two turns. I starte Leoric with with Blast upgrade which pretty much wiped out the zombies. Then my Knight double attacks and kills a wolf and damages another. I use my cleric to kill the damaged Barghest. Doing this triggers treasure time.
Everytime I kill a figure I add a heart token to the treasure track. I add more tokesn based on how large the figure is. It is 1 token per how many squares the monster base is. So after 3 zombie kills and 1 Barghest kill I am ready to get treasure. Since I also killed a master monster zombie the second part of the loot track goes up and I draw two act 1 shop cards. I then pick one, give it to any hero and put the ones I didn't take on the bottom of the deck. I choose to let my archer have more range via a helmet. The wand would have been nice but I would lose some synergy with my class cards if I equipped it. The loot counter goes back to one card and the loot track is cleared of all heart tokens. I sweep up the last Barghest who first howls twice as per his activation card and gives everyone some fatigue damage. I search and snag a stamina potion.
So the Overlord turn comes and the Encounter card activates and advances the doom track (timer). After the encounter finishes the game checks if I have an active one. I do not so I get a peril card. These are to keep you moving and prevent you from healing completely encounter to encounter.
Its not so bad everyone tests and attribute of their choice and whoever fails is stunned. Only my knight fails and is stunned. My cleric opens th door and triggers another encounter.
Zombies are pushovers but not these guys! These guys get an extra defense for every other zombies in 2 sqaures! Yikes! I also cannot fatigue in this tile for movement. Furthermore if I move next to a zombie I take fatigue to do so! I start with a double attack with Leoric I use blast and take a fatigue and roll 3 damage. Being able to splash to 3 zombies. The first zombie rolls. 1 and his extra 2 defense absorb it. the second and 3rd zombie i just realized I cannot touch with a roll of 3. Their defense before they even roll prevent damage at all! Oh my! I roll my second attack and X. Nice...
Things are looking grim if these guys bunch up I will have to roll 3 or higher to do any damage any any of them or start piercing which I think only Leoric can do at the moment.
Stay tuned....
Figured I would post up some pics as a play with some actions, not detailed I'm not taking notes but more as play a few turns take some pics and put them up here and describe what's going on.
I won't bother with fancy font, larger font, bold font etc formatting. Just Texts and pics. Enjoy!
So here is everything laid out I will need for this. With the exception of he huge amount of dice (you only need a set) and the xbox one controller (just used to play some thematic music while I play through my music library). The drink is optional. I could not find anything in the rulebook one way or another.
The game only requires the Base Set box. So for this run I decided to only run with the base set, I'm not sure if adding more expansions or not will give the Heroes an advantage since the AI overlord only uses base set tiles, monsters and conditions.
I went with a balanced party of 4 Heroes. You get 1 xp to spend right at the get go so I got everyone an upgrade card. I removed non base set items from my act 1 shop deck. Despite the fact that Shadows expansion was begging to be opened and used. I also removed the Secret Room search card as well for obvious reasons.
Okay so now we are ready to rumble. You will always see this room. This is the only starting room. You will also always see only these 4 monsters. Actually it would be easier to think of this as one quest that has some randomization. This is really just one large quest that will play largely the same every time. You start and end goal are the same everytime. That is not a bad thing and I hope we see more quests in the future that include expansion elements as well.
The adventure begins!
Okay so I clear this room pretty easy in about two turns. I starte Leoric with with Blast upgrade which pretty much wiped out the zombies. Then my Knight double attacks and kills a wolf and damages another. I use my cleric to kill the damaged Barghest. Doing this triggers treasure time.
Everytime I kill a figure I add a heart token to the treasure track. I add more tokesn based on how large the figure is. It is 1 token per how many squares the monster base is. So after 3 zombie kills and 1 Barghest kill I am ready to get treasure. Since I also killed a master monster zombie the second part of the loot track goes up and I draw two act 1 shop cards. I then pick one, give it to any hero and put the ones I didn't take on the bottom of the deck. I choose to let my archer have more range via a helmet. The wand would have been nice but I would lose some synergy with my class cards if I equipped it. The loot counter goes back to one card and the loot track is cleared of all heart tokens. I sweep up the last Barghest who first howls twice as per his activation card and gives everyone some fatigue damage. I search and snag a stamina potion.
So the Overlord turn comes and the Encounter card activates and advances the doom track (timer). After the encounter finishes the game checks if I have an active one. I do not so I get a peril card. These are to keep you moving and prevent you from healing completely encounter to encounter.
Its not so bad everyone tests and attribute of their choice and whoever fails is stunned. Only my knight fails and is stunned. My cleric opens th door and triggers another encounter.
Zombies are pushovers but not these guys! These guys get an extra defense for every other zombies in 2 sqaures! Yikes! I also cannot fatigue in this tile for movement. Furthermore if I move next to a zombie I take fatigue to do so! I start with a double attack with Leoric I use blast and take a fatigue and roll 3 damage. Being able to splash to 3 zombies. The first zombie rolls. 1 and his extra 2 defense absorb it. the second and 3rd zombie i just realized I cannot touch with a roll of 3. Their defense before they even roll prevent damage at all! Oh my! I roll my second attack and X. Nice...
Things are looking grim if these guys bunch up I will have to roll 3 or higher to do any damage any any of them or start piercing which I think only Leoric can do at the moment.
Stay tuned....