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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Do reinforcement rules scale well with more players?

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by gspeager

So, I'm on the final stretch of the Shadow Rune Campaign. We have one story quest and one Lair of the Wyrm quest left before the Finale. Over the course of the campaign my heroes have managed to get some pretty good gear and skills, and are now having a pretty easy time dispatching a good chunk of my monsters on the first turn. The problem that I'm having is that most quests only allow me to bring back a single monster as a reinforcement. Usually when I bring back a single monster they're strong enough to either remove it immediately or ignore it without too much worry then kill it off later. I can see how reinforcement rules would play a huge part in 2 or 3 hero games where there are fewer actions to go around, but once there are four players I feel like they (at least my heroes) can easily control the monsters while still being able to make significant progress with the objectives.

The heroes I'm working against are Leoric the Runemaster, Syndrael the Knight, Averic the Disciple, and Tomble as a Thief.

So are reinforcements a bit weaker with more people or am I just a bad Overlord that can't manage my monsters?

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