by Darth Rubi
Hey AllI wanted to find out... am I the only Overlord that finds the "reach" ability on weapons really frustrating? Between ranged heroes (Leoric, Jain), starting items (Prophet class) and shop items, all 4 heroes in my campaign have consistently been able to attack the Monsters from non-adjacent spaces.
Now, with ranged heroes, that is all fine and good. But what has been grating me about reach is that it nerds basically every defensive ability that my Monsters have, and contributes to the heroes ability to cut through everything like a wet paper bag.
Now, my complaint is this - the reach "nerf" seems to me to be quite inadvertent, or an oversight perhaps. Specifically, it nerfs (from the base set alone) the defensive ability of Shadow Dragons (Shadow) and Elementals (Air). The flavour of these abilities is clearly that its hard to hit these creatures in hand-to-hand, hence they apply to "adjacent" heroes. But in reality, even the "melee" heroes can completely ignore these abilities thanks to Reach.
It seems really odd to me that I can hit the Shadow Dragon with a Trident with no problem, as long as I stand one step further away. And even worse, extending it to the first expansion - it nerfs the defensive ability of Fire Imps as well, since they only deal damage to an adjecent hero once again.
So, as Overlord, I feel incredibly frustrated at how easily almost every available melee weapon trumps any and all defensive abilities of my Monsters - anyone else share my pain?