by ryno80
Personally, when it comes to a game like this with as much setup time as it takes for the overlord, I like to either not have my players come to the table until I'm nearly ready or give them something to do or play with.People may tend to judge a game negatively if it has a long setup time and start to check out pretty easily (ADD?)
This is why I (shameless plug) made and maintain my class selection guides, available here: http://boardgamegeek.com/filepage/104100/descent-class-selec... For those that may have used this guide I was wondering, how did it go? And any feedback for improvement?
I would love to know what other methods or tools are typically used for archetype/class/hero selection?