by RARodger
I’m the Overlord. We just played the Interlude-- The Shadow Vault since so far I’ve only won one game (the Masquerade Ball, which I think is an easy win for the Overlord). I think I’m bad at monster selection, card selection, card play... I’m just not good at this.I played with Beastmen and Harpies on the board. I figured both groups have good team up bonuses and I’d just pile on damage on the carrier of the casket. And then I’d use Shadow Dragons to control corridors and block the way.
It nearly worked this time. But it would have worked better if I could remember that the master Beastman gave the other ones a freakin’ re-roll! Or which of my cards had to be played at the beginning of the turn. Or a bunch of stuff like that. Or staying firm and not healing the dragon just because it would really annoy the players right now. Or if I could figure out how to play tripwires so they actually hurt the heroes instead of basically wasting it.
Ah well. Still enjoying the game, and maybe the Act II boost will help me out for a scenario or two. We’re doing The Wyrm Rises I think (which ever one you play if the Overlord won/didn’t play during Act II), so any advice is welcome.