Quantcast
Channel: Descent: Journeys in the Dark (Second Edition) | General | BoardGameGeek
Viewing all articles
Browse latest Browse all 3507

Thread: Descent: Journeys in the Dark (Second Edition):: General:: Balancing mechanics

$
0
0

by Corgano

Is it correct that this game's campaign mode balancing is based on an unstable equilibrium? It seems to me that whoever wins the first quest is more likely to win the second quest as well because he/she/they not only receive additional rewards for winning the quest but he/she/they can also choose which quest is next. And if he/she/they also win the second quest which is likely if he/she/they won the first quest, then it is even more likely that he/she/they will also win the third quest, etc...

I first thought that maybe the interlude and the finale are supposed to work as a counterbalance to this unstable equilibrium and that whoever loses most quests during part one / part two will have an easier time during the interlude / the finale. But that doesn't seem to be the case: According to the statistics the interlude which is played if the heroes won most quests during part one (The Shadow Vault) is easier for the heroes to win than the interlude that is played if the heroes lost most part one quests! And the same seems to be true for the finale: If the heroes won most part 2 quest, they will play "Gryvorn unleashed", which heavily favors the heroes!
(statistics see here: Balance statistics)

Am I missing something? Or is it really the case that there is no game mechanism that compensates for the growing power of the early winner and that the likely winner of the campaign is therefore obvious very early in the campaign?

Viewing all articles
Browse latest Browse all 3507

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>