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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Help me understand the purpose of team games

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by Bobit

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All of the games where there are multiple players that are 100% on a team in the vanilla rules seem pointless to me. I mean, if each "team" was called a "player" in the rules, you could have more players anyhow by saying that one of the "players" is actually going to be controlled by two people (and disputes will be resolved using dice if necessary). Descent for 3+ players is one of those games (the heroes could be considered to be controlled by one player for effectively the same result).

Now, if the players weren't allowed to communicate their intentions during a campaign battle, that would be interesting and worth considering each hero a different players'. However, the overlord would need to be nerfed somehow to compensate, and I'm not sure how to go about doing that.

So in summary, my questions are:

1) What is the purpose of having each player control a hero rather than all of them making decisions for all heroes?

2) What is the best way to nerf the overlord?

3) How much should I nerf the overlord if heroes are not allowed to communicate during battle?

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