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Thread: Descent: Journeys in the Dark (Second Edition):: General:: What function do Travel Event cards play in balancing the game?

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by nexbot

I've only gotten a chance to play the intro scenario with my group, so we didn't quite start the campaign yet. However, I couldn't help but notice that the bulk of the events in the Travel deck seem to bring misfortune on the heroes. Some of them seem downright annoying.

Are these cards necessary to a well balanced campaign?

They seem like they would annoy the players more than anything, particularly since it looks like a few quest paths require them to draw quite a few of these (I counted six spaces between the city and one example.)

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