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Thread: Descent: Journeys in the Dark (Second Edition):: General:: 3 heroes is more balanced

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by Bobit

All over the forums I see people saying that the game is unbalanced. I agree, but in many cases I feel like these problems are fixed in a 3-hero game. Example criticisms and my response:

"Big Monsters OP" : "Well of course they are, if you play with two of them! I mean, two big monsters is a huge jump from one big monster, even if the second one is weaker, so in three-hero game they're not OP at all."

"Disciple OP" : "A pure support is bound to be overpowered in a party of four. But the less heroes you have, the more it makes sense to give them mixed roles that can deal some damage as well as supporting, so disciple isn't as strong. Also, there are less targets for radiant light to hit."

"Knight OP" : "Same as above, except that it's more based on the fact that the knight gets bonuses for moving to allies and low-health enemies, and the fewer targets to choose from the less likely they will find a target that satisfies one of those conditions."

"Runemaster OP" : "Well maybe if you didn't cram more monsters than the 3-hero game into the same space as the 3-hero game, blast wouldn't be so strong, would it now?"

"Monsters die on the first turn and are just meat fodder" : "With four heroes attacking all at once, that's not surprising. With three per turn, it's not as likely. Granted, you get more monsters, but the same number of health, so it will still feel like they go down too fast, and heroes will always cut through the wave of monsters faster than 3-hero, even though they have a lot more ground to cut through with more enemies. In 4-hero, progress through enemies is faster, but finally reaching the end of enemies and then sprinting into open space is very unlikely."

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