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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Lair of the wrym map assistance. And some future house rule changes

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by Leeko

Hey, I lost the separate paper with the map and mini campaign rules for lair of the wrym anyone know if I can print it out somewhere or if anyone can take a close picture of both sides so I can use it.

Thanks.

For the second topic, without making another post. What do you guys think of adding a couple house rules for the game.

1. Hero tokens= total lives.

After playing a couple campaigns with a really good hero group (I am the overlord and have lost more than I have won). I feel that adding lives would add some risk to the heroes players strategy and not worry about being killed just because they can just stand back up. I was thinking that if one were to die and use all their hero tokens they die permanently from the game, unless as a group they purchase more hero tokens (for that player) in the shopping phase for 100 gold. I feel it will balance the game, from players hoarding their gold till act 2 and then becoming OP. And gives me as the overlord a better incentive to kill heroes, even if I may lose the objective for the quest.

2. Hero players could no longer pick their archtype (warrior, healer, mage, rogue)

Every time I play, they always pick 1 of each type and all around are a solid group. Allowing them to pick their heroes, but randomly let them choose their archtype would be a better way to add some randomness to the game and switch up their strategies.

3. Possibly switching the search tokens in some quests with challenge tokens just to mix things up. Though that may be going too far.

So any advice on implementing these house rules the next time my group plays? Good, bad? In my group the heroes usually win most of the time, like I said above, I just need to find some ways to make it easier to play as the overlord, 4 heads vs 1 is pretty hard when they know what they are doing.






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