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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Base game quests: who do you find does better in the first halves?

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by Dr Who Audio

Hi everyone! I'd like to know who you think usually wins the first half of each quest in the base game? For example, I've played Castle Daerion a few times and it seems to me that the heroes will nearly always 'win' the first half because they will light all the beacons before all villagers die. For any quest you have an opinion on (you don't have to have an opinion on them all!), please say whether you think the first half victory condition significantly favour the Heores, Overlord, or neither. Thanks

Quests are:

Fat Goblin (Does OL steal more crops than heroes store?)
Castle Daerion (OL has to kill all villagers; heroes have to light all beacons)
Cardinal's plight (OL has to resurrect all zombies; Heroes have to kill Merick Farrow)
Masquerade Ball (Heroes have to roll fewer shileds than the quests they rescued)
Death on the Wing (OL has to trap heroes; heroes have to all get to exit)
The Monster's Hoard (OL has to kill Frederick; Heroes have to move him off the map)
Frozen Spire (OL has to move Dragon to the end of the track; Heroes have to kill it)
The Dawnblade (A hero has to be in the same space as the Arcite's Tomb)
Desacrated Tomb (OL needs to survive 8 turns to get fatigue tokens; Heroes have to move off the map)
Enduring the Elements (Heroes have to destroy 3 storm stones)
The Ritual of Shadows (OL has to get survive long enough to get 6 fatigue tokens; Heroes have to damage Merick Farrow)
Blood of Heroes (OL collects blood from each hero and escapes; Heroes kill all monsters)
Twin Idols (OL places idol of skulls on sewer; Heroes invoke idol of the sun)
The Wyrm Turns (OL defeat Belthir; heroes move him off the map)
The Wyrm Rises (OL collects blue tokens; heroes coolect red tokens)

PS the reason for asking is because of a variant I want to create where the first half is more important than in the current quest book. Thanks for your help

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