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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Siege of Skytower *rant*

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by yegods

I and my group were really excited to play the new version of Descent. We're big fans of the first version, but were looking forward to the simplified and shorter game play.

I am considering throwing the whole box in the trash.

What happened? Well, we decided to play the Siege of Skytower scenario, and it is one of the worst designed, unplaytested, unbalanced pieces of trash to be called a scenario that I've ever witnessed. There is absolutely no way, beyond Hero stupidity, for the Overlord to win that scenario. The heroes start right next door to the gate house, and if they close all three doors before the Overlord can get sufficient monsters through them, then it's all over. They can easily close the doors by turn two -- in fact, that happened twice to us, because we couldn't believe how stupid the scenario was, we started over with an modified rule allowing monsters to open the doors. It made absolutely no difference. The players simply blocked access to the room after killing the starting force, and given the new "death" rules, they were able to keep it blocked.

We were playing with four heroes. It's possible that this scenario would play a little differently with three or two heroes.

As it stands, I don't believe it could've been playtested at all with four heroes. There's a lot of setup to the map, but all of it is moot. The players have no need to search or go anywhere but beeline for the gate house.

Tell me I'm wrong. I certainly hope there's a glimmer of hope for this game, but I doubt it.

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