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Thread: Descent: Journeys in the Dark (Second Edition):: General:: TrL: App Internal Rules (Minor Spoilers)

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by BruceLGL

At first I wasn't going to do this, due to the spoilerific nature of digging through the app (unlike the XCOM app), but I have been frustrated by not knowing more general things like 'how useful is fame?' and 'How much difference does it make if you interact with something on the app in a given round?'.

Unfortunately I didn't get all that far. I've decompiled the code, but most numbers come from item/quest/campaign/expansion database somewhere which I have not got to (and unless I get motivated again probably will stop looking for). I am posted what I have found in case someone finds it interesting or wants to take over from here.

Difficulty can be Normal, Hard, Heroic, Legendary, presumably the campaign can pick those it supports which is why we only have Normal and Hard at the moment,

Peril Reduction, Starting Peril and starting gold per hero are all set by the difficulty according to the campaign.

Fame Titles:
Noteworthy, Impressive, Celebrated, Heroic, Legendary, with the thresholds set by campaign

Items can have different costs for buy/sell, depending on the item data (probably not campaign specific). Each item has a maximum and minimum fame level.

Items selected randomly when in fame limits. Each of the 6 item spots in a City has required traits (item must have) and excluded traits (item must not have). I think the traits are defined by the campaign (so for example one spot might always have armour).

Peril:
minor, major and deadly perils appear to be defined by the campaign/quest.

"Quest Difficulty" can be "Basic" or "Advanced", I'm guessing Advanced means something like Act 2?

There are three types or quests Story, Side and Special (not sure exactly but I think this is used for cut scenes and other random campaign related things).

Time is measured in 'Days' for travel, not sure if this is just a code Vs appearance difference or if this is to allow for more fine control of events behind the scenes.




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