by bravefencer
Trying RTL for the first time this weekend. Gave up on Descent years ago with my group. This app brought me back!Reading through the rules guide for RTL...very curious about this part under "Decision Making" (comes after all the instructions for monster actions).
How the decision-making is approached is largely up to the play group. New players or players looking for a easier experience are free to steer the monsters toward choices that favor the heroes. Players looking for a true test of skill should steer the monsters toward the tactical maneuvers that a skilled overlord would employ.
Yup, makes sense.
Regardless of how players approach them, these decisions need to be made as quickly as possible without excess deliberation.
This doesn't make sense to me...why mention quickly as possible and not have excess deliberation to consider the monsters best move?
Is Peril increasing per second of app running time in a dungeon? The rules imply Peril is determined by round...
For those you who have played RTL already, is Peril round based or real-time based?