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Thread: Descent: Journeys in the Dark (Second Edition):: General:: New to Descent- question about the Necromancer's 'reanimate' familiar

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by scottytx

I'm a little bit confused about the rules on this one. I've only played one game so far, so it might just be me not understanding the larger scope of things.

After the familiar is created there is no cost (that I know of) to activate him each turn- you just have to announce it before or after your main character's actions. It turned out to be pretty OP in our game, as that player basically controlled two attacking characters (him and is familiar) each turn. The familiar has no shield roll and can die pretty fast, but then he just gets recreated again at the start of the next turn so nothing really changes.

So is the familiar meant to just follow you around the whole game at no cost after he is created?
If that is the case there would be no reason to not always it activated, so why even bother having to announce that you are activating the familiar each turn?

It feels like I am missing some kind of penalty or rule to offset that power. Or maybe the game just gets harder as you go on and you need it?

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