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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Opinions requested: Road to Legend comparison to Mansions of Madness, 2e?

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by Anarchosyn

I recently adopted a large Descent collection, and my copy of MoM 2e just arrived. I will definitely be formulating my own opinion shortly, but I wanted to hear opinions from more experienced players about the differences between these two system. In short, as I introduce new players to these two systems, I want a better understanding on how to sell their differences.

Conventional Descent and 1e MoM are things I can already contrast -- I know that MoM is more story based, and has hidden information, where Descent 2e is more of a team tactical skirmish game with everything laid out from the start. Descent might not be 100% combat focused, but it certainly is tactically focused, akin to team coordination in a capture the flag match. MoM seems more about exploring a narrative, with mystery and the unknown around ever corner (objective included).

That said, I know Descent Road to Legend changes a lot of the core feel: it adds hidden information, a sense of exploration, and the app appears to offer a great deal of evocative text to read, all in a manner more akin to MoM.

So, again I ask: Does Road to Legend cross the divide to make it feel more like MoM? In what ways are these systems distinct in feel? I've read the rules, so I know the mechanical differences, but does Road to Legend evoke a sense of mystery as you progress, or is my impression of the divide between these titles being diminished mistaken?

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