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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Monk Hybrid Class

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by yodaccm

So a friend of mine was able to snag me a copy of "Chains That Rust" at GenCon and I've been looking through the new hybrid class decks.

The Monk/Scout/Healer-Hybrid Class seems like the weirdest to me only because two of its skills involve attacking with your bare hands, which as I recall means only rolling the blue attack die. Makes sense thematically, but it seems really underpowered damage-wise, especially going in to Act II.

Here are the skills in question:

Openhanded (2 xp)

Cost: 1 fatigue

Use this card when you defeat a monster with your bare hands to immediately perform 1 additional attack.

Each time you perform an attack with your bare hands, this attack gains: Pierce x, where X is equal to the Range result. Surge: Stun

Vow of Freedom (3xp)

Each time you perform an attack with your bare hands or an Exotic weapon, after dice are rolled, you may change each X result to another result of your choice.

If you do not have Light Armor or Heavy Armor equipped, you may change each of your blank defense results to another result of your choice.


Granted, Vow of Freedom allows for Exotic weapons (and a great armor ability, though not sure if you'll be rolling more than your starting defense die), and being able to pierce 6 is really good. But if you are only doing 1 damage, what's the point?

What does everyone think? Think there are some good synergies to be had?

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