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Thread: Descent: Journeys in the Dark (Second Edition):: General:: RtL: Let's talk Hard

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by Taear

Previously I'd read that the only difference between Hard and Normal in the app was that perils would trigger more often. We totally ignore the perils anyway so I picked Hard to find out if that was true.

After actually playing it I don't know if that's true. It seems like I get more monsters and stronger monsters than before. I've played through three times and this is the fourth so it's not just a case of one Normal campaign and one Hard campaign.

I'll definitely agree that there's more perils as well. I just want to know if anyone knows if it's confirmation bias or it really is changing how/where monsters spawn.

Incidentally I wish the way Perils worked was more about progressing. Rather than "You've now taken 15 rounds in this level, here's a peril" it can be "It's 4 turns since you progressed and opened a door, here's a peril".

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