by wakasm
Some small RTL questions.
1) We often have cases where due to how the AI is on monsters are activated, monsters are activated in such a way where one group bottlenecks in a hallway and the next group is left with nothing to do.
In these scenarios... where the monsters actions would lead to a double engage, like below:
∞ Engage the hero with the most Health remaining.
∞ Attack an adjacent hero. Then retreat. (skips)
∞ If within 2 spaces of a hero, perform a move action and retreat (skips)
They often can't engage in one action, but can if you stack the movement points. For instance.
A monster with a speed of 4 can't get to the front lines by using a single engage action of 4 movement points, then another single engage action of 4 movement points, but COULD run past friendly units if it took 2 engage actions back to back, stocking up 8 movement points, and running past all the friendly monsters that are stuck in it's way. An OL could do this in the actual game (as can heroes), but it's not specified in the AI, and unless I am missing it, it's not specified in the rules.
Does everyone just let the AI waste movement points, or in these situations, do you let it use full movement points in both actions to actually move up?
2) I've read a few threads on this, but I feel like there have been different opinions on it. With the whole AOE nerf, if you target 1 monster (A) with a blast, and it hits 3 other monsters (B,C,D) does monster A get the full damage, or do you get to choose any of the 4 monsters (A,B,C,D) to get the full damage and then the other 3 get the half damage?
We've had a few instances where people have used the choice to target a minion to do full damage to a master/lieutenant/boss and was curious if that is how it actually worked.
3) Tokens. The wolf and some of the other special class tokens. It seems like you can really game the AI with these, and was curious if there were any special rules that I missed for tokens, because you can really set up scenarios where the AI is constantly targeting tokens instead of you.
thanks!