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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Some rules clarifications

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by Diegann

Hi,

After my first game as OL, I compiled a list of doubts I was unable to answer, some of them I later was able to address by myself or scanning the forum, but some of them persist:

1- A familiar that is summoned, can be activated on that same turn? For example, a mage can move once, then use his second action to summon the skeleton familiar, and then activate that skeleton so it moves and attacks? Also, summoning spends an action, but in next turns while familiar is alive, activating it is free, correct?

2- When you get reinforcements, for example on a group of 3 goblin archers and a captain goblin archer, an it says that reinforcements cannot exceed the maximum number of the group, if the captain is dead, can I summon a captain? Or I should only summon common goblins, even if captain is already dead?

3- If an item that the heroes get from searching is a potion that can be used to recover life, if they use it, they lose it? Or they get to use it once, and also sell it at the end of the quest? Those kind of items have only one single use, correct?

4- How many times can a hero spend fatigue to move during his turn? Can they for example spend fatigue to get close to a monster, attack, spend some more fatigue to get close to another monster, and attack a second time? (as OL, I dread if they indeed can!!)

5- Can a hero rest, and then do another type of action? If so, do they get to recover fatigue and then use it in the same turn?

6- The surges that read +1 range, are there to help the shooter reach the target if the numbers in the dice where not enough? If the numbers ARE enough, this surge is useless, correct?

7- Between act one and two, do heroes get to rest or recover any life and lose their fatigue?

8- The heroic feat can be used one per act, or one per quest? (once on act 1 or 2).

9- The dark might overlord card is pretty useless most of the times (gives you a surge when throwing dice for an attack), because I normally get a surge on my throw anyway. Apart from monster powers in their cards, is there anything else I can spend a surge on, as overlord?

10- If a monster card reads something like -surge, add 3 hearts-, if I get 2 surges in my throw, can I activate that twice?

Thanks for the help!

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