by Hopper1
We have 3 heroes (wildlander, spiritspeaker, Knight). Our wildlander is Tobyn Farslayer, whose ability is +2 damage from a surge if he is 3 spaces or more away. My friend playing Tobyn chose him randomly, not knowing much about the game, and he is upset because while the rest of us have handy abilities, his skill is basically rendered less than useless as soon as he gets a crossbow. Most of the decent ranged weapons already have "surge: +2 damage" that dont even require you to be 3 spaces away. He finds it disheartening. Has anyone else found this or even bothered playing with him? Don't get me wrong, it was nice for a while there, but is basically obsolete fairly quickly.Secondly, while admitting that we stomped the OL on a couple scenarios, the last we played was the Masquerade ball - spoiler alert for the below material so stop reading if you haven't done it.
In the first encounter, we faced 3 hellhounds he put in the first room and no less than 10 kobolds in the back room besides the vampire lady herself. The one token in the first room was a flesh moulder so needless to say he had all the guests spirited away before we could even get out of the first room. It was totally impossible to get out before he could use his 10 minions with 5 speed each to flip and grab all the guests while adding a couple flesh moulders to the mix for good measure.
The second encounter was just as bad for impossibility. The figure we were chasing ran away well before we could get halfway through the dungeon. The master naga and naga in the second room stopped us for some time thanks to good defensive rolling and the master giant in the hallway just went down as our prey exited the dungeon. We weren't even close. The sense of impossibility right from the outset really ruined the fun for us. Has anyone else found this?
All input appreciated. Thanks!