by The RedEye
[poll=99582]Hi all, I wanted to create a spoiler-free introductions to the missions that gave enough pertinent information to Heroes without spoiling the fun of finding out what's there. It would involve a narrative based intro that would introduce the first scenario and hints as to what they might expect in the second. But the biggest drawback for me is that I haven't really played enough to warrant giving difficulty ratings for the encounters. So please help by giving your thoughts on the missions and how they stack. Namely, these traits:Mobility X/10 - How important the mobility of your team is
Offense X/10 - How important it is to have strong items and deal a lot of damage
Deffense X/10 - How important it is to have defensive items, or how much defending a location/item/objective is.
Difficulty: X/10 - If we get enough responses, one for each number of players, but base will be 4 Heroes
Relevancy: X/10 - How relevant winning scenario 1 is to scenario 2
Reward: Will be taken from the book, so don't worry
For example, I would rate Fat Goblin as:
Mobility: 7/10
Offense: 4/10
Defense: 8/10
Difficulty: 3/10
Relevancy: 2/10
Reward: XP and money
If we have enough responses for other numbers of players, it might look like this:
Difficulty 6/4/3
Relevancy 2
Reward: XP and money.
Notice the difference in the Difficulty rating. This would mean that Difficulty is 6/10 for 2 players, 4/10 for 3 players and 3/10 for 4 players.
Ratings of 0 indicate that you haven't played the mission yet. 1 is considered easiest and 10 is the most difficult. If you have two ratings for the two separate parts of the mission, pick the more difficult one. In my example of Fat Goblin, I'd rank defense in the first encounter as 3, and 8 in part two. Because of that, I put 8 as my rating.
Thanks to all who have and will help and thanks for the constant suggestions.