by skies
Hello,One of my gaming group wanted to play descent recently, and it wasn't very popular at all. Actually, the game really wasn't very fun, which was surprising with how high of a rating the game has here on BGG.
It's possible that we were doing things incorrectly, but there were a few things really killing the game for us:
1) Somebody was always not doing much. Due to the narrow hallways movement/line of sight blocking, it was really easy for players to have turns where not a lot happened. As those added up, the game got boring.
2) For scenarios where the overlord just had to move units around to complete objectives, it seems impossible for heroes to win unless overlord throws the game. Most monsters move faster, and the only way you can attempt to stop them is to try and completely obstruct movement, else they can just run between and past you. But for some scenarios, the game is decided before the heroes can even reach said monsters.
3) Monsters with abilities like knockback are too effective at exploiting terrain, to the point where certain rooms might as well not exist because heroes can't go there.
4) For the reasons above, ranged attacking were king, melee attacking is trash; though depending on how you pick a team many characters are melee.
5) As far as campaign progression is concerned, winning and losing is meaningless compared to looting, so the game devolved to not caring about the scenario because looting is 10x more meaningful.
So yeah, are these common problems, or did we do something wrong?