Quantcast
Channel: Descent: Journeys in the Dark (Second Edition) | General | BoardGameGeek
Viewing all articles
Browse latest Browse all 3507

Thread: Descent: Journeys in the Dark (Second Edition):: General:: Things That Bother Me In Descent

$
0
0

by meehael

Hi,

I've returned to wanting to play Descent after not playing it for a year or two, and after re-reading the rules and FAQ to refresh my memory, things like LOS, counting range through obstacles, large monster movement, etc., bother me somewhat.

Either the rules aren't clear, which makes the situation more complicated than it should (imho), or they are simply weird and sometimes counter-intuitive. Some of those issues still aren't ruled in the official FAQ.

1. LOS
The way LOS is ruled bothers me quite a lot. I think the following posts speak for themselves.

The hero can't see the zombie:
https://www.boardgamegeek.com/article/9820988#9820988

Every tan goblin has LOS to the red goblin:
https://www.boardgamegeek.com/article/9681806#9681806

Funny representation of the situation in the first link:
https://www.boardgamegeek.com/article/9458632#9458632

Pay special attention to #6, #7 and #8:
https://www.boardgamegeek.com/article/12245389#12245389

2. Counting Spaces
When, say, checking whether a target is in range, you have to count around obstacles (but you count through figures), although the target is directly behind an obstacle and you have LOS to it (BTW, the image to the right at the link below is wrong, I believe. It should read 2 range for the bottom right monster, not 3):
https://www.boardgamegeek.com/article/9858582#9858582

3. Large Monster Movement
Everything about large monster movement seems goofy to me, especially when involving the dragon figure: the way a dragon shrinks to one space while moving, then expanding (often covering extra ground by expanding "forward") and rotating after finishing the movement, then shrinking again in the second move action, and expanding and rotating once again after finishing the second move action.

Not to mention if one interrupts a move action with another move action, which can result in expansion the moment the first move action was interrupted...

Also, did you know that you cover more ground by interrupting movement with an attack action, than by first moving, finishing the move action, and then attacking?

For ex. say there's a dragon on the left side of a room, and there's a hero in the middle. If the dragon wants to move to the other side while attacking the hero, it will cover more ground if it moves 1 or 2 spaces towards the other side, then interrupts the move action with an attack action (which requires the dragon to expand, but it expands towards the other side of the room), performs the attack, and then shrinks once again and moves another 1 or 2 spaces, and after finishing the movement, expands once again (towards the other side of the room).

-----

Is there anything that bothers you in Descent 2.0?


Thanks

Viewing all articles
Browse latest Browse all 3507

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>