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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Kindred Fire: Hestion's Host mutant questions

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by kevin_mic

During the final quest of the Kindred Fire campaign there was a part I didn't understand and part that made no sense. I am hoping someone else can make sense of it.

First question, During the quest you have to defeat mutants. Each mutant text says "This mutant blocks movement". What does this mean? Simply that you can't move through that space?

Second question, the part that doesn't make sense.
[o]
In the bottom left room there is a mutant that gives this text.

"He has four arms. Four arms, spinning and twirling the four blades he bears. Stranger still, your not sure which pair was added and which is natural. The creature drops into a defensive stance, waiting for you to advance.

This mutant blocks movement.

As an action, a hero can perform an attack that targets this space. That attack cannot deal heart, but gains: Surge Surge Surge: Discard the target mutant.
"

When you "discard" it, it gives this text

"Dispite the multiple arms, the creature has not yet mastered their use.
Though it parries your first few blows, your true skill overcomes and the mutation dies. Discard this Mutant."
[/o]

The way I read it, it dies no matter what attack I role. This seems stupid. Another interpretation is if you do surge damage then it dies. Once again I didn't like this. A last interpretation was if you role 3 surges it dies. Thoughts?

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