by youperguy
Hi all,I have played through a number of campaigns now, and we are about to play the finale of our most recent campaign, and I have come to the conclusion the finales are not as great as they should be. I have not played the Overlord Revealed, but The Shadow Vault is my favorite quest in the game. So here is my thoughts on these quests:
Interlude - The Shadow Vault
Pluses:
One encounter.
Big map.
The swimming and waterfall are cool ideas.
The Overlord doesn't need to save cards for encounter 2.
A real slugfest.
The game doesn't end to soon.
Baron Z. is tough and cool enemy.
Favorite Quest.
Negative, I guess:
It often takes us two hours to play.
Finale - Gryvorn Unleashed
Pluses:
The heroes are worried because of playing for keeps.
Baron Z is still cool.
Negatives:
Gryvorn can be neutralized by immobilize.
If Gryvorn not immobilized then he can kill a hero in one turn, so if they don't immobilize him they are in big trouble.
The first encounter is fairly short.
The second encounter is on a tiny map.
The second encounter is to short timewise.
"Playing for Keeps" increases tension, but makes for bad gameplay. Normally it is bad OL play to spend 6 or 7 cards to kill 1 hero, but with "playing for keeps" it can be a campaign winning strategy.
Often a boring finish to a great campaign.
Finale - The Man Who Wold be King
Pluses:
The heroes are worried because of playing for keeps.
Baron Z is cool.
Negatives:
The first encounter is fairly short. The heroes can win on the first turn!
The second encounter is on a tiny map.
The second encounter is to short timewise.
"Playing for Keeps" increases tension, but makes for bad gameplay. Normally it is bad OL play to spend 6 or 7 cards to kill 1 hero, but with "playing for keeps" it can be a campaign winning strategy.
I would like new campaigns to have more great single encounter quests like The Shadow Vault. It would be interesting to have a campaign of just single encounter quests, but even if just the finale was it would be much better.