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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Varying Hero & Player Count during the course of a campaign

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by Dooks

Just started JitD 2E and played about 3 encounters. We've run into a commitment/consistency problem where the entirety of the playgroup isn't always available but we don't want to stall those who can make it.

One player insists that the intention of the game is explicitly that we play the same hero count every quest. That the only viable solutions are to play multiple campaign threads depending on who shows up OR scale back rewards retroactively whenever the group size shrinks in subsequent sessions.

I find it tedious and immersion breaking to constantly play other heroes and retroactively adjusting rewards, to me, very much undermines the experience we had in the initial encounter.

I suggest that jump in/out isn't a problem because the game isn't really well balanced in the first place and that it doesn't do any real harm, especially if it makes it easier for the playgroup to stay together.
The other player is adamant that this is not possible and goes against the game itself.

I am 100% willing to acquiesce to his solution if that is indeed the way it is supposed to be done by the developers. It makes it a real rule(written or not).

However, if the game is meant to be more of an experience, rather than a by-the-numbers game, I believe the varying hero count helps build immersion and enhance the experience because of the unexpected changes in difficulty from session to session.

Can anyone help find a good solution to this and/or clarify if there is a definitive way?


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