by Zelos666
We've been playing a few games now and we noticed how easy it is to move around. In fact it's so easy that you can skip through an entire map in a single turn (provided enemies aren't blocking you). This feels VERY wrong to us and I'm wondering if we're playing this correctly.So if a character has 4 movement he can basically go 8 spaces, plus an additional 4 or so if he exhausts himself. This feels like 200% more than it should be. It doesn't in the slightest feel like we're exploring a dungeon. It feels like everyone is teleporting all over the place. It would be fine if the dungeon's size was like 10 times of what it is, but it isn't. The maps are far too small for this many movement points and I feel like the game would be much more fun if I could only move 1 or 2 spaces each turn.
Is this really how the game is supposed to be played? Our matches are over before they even begin. What's the point of this high amount of movement points if the entire game is built around blocking each other?