So I've got a group of experienced First Edition players about to play our first Second Edition game. I've read through the rules, figured out how I'm going to teach the differences, prepped, etc. So far it's looking pretty rad, and I like a lot of the changes they've made. What I am concerned about is the basic level feeling too simplistic. Having zero choice or variety beyond which of two classes you pick sounds... pretty restrictive.
In light of that, I'm considering introducing this edition with the advanced level epic play rules in effect. This will give players variety and customization similar to the standard rules in First Edition. We could make it through the grueling playtime of First Edition core, we'll be alright with a little frontloaded choice and setup time. My only qualm is I have no idea what it does to balance. Do the advanced level epic play rules tend to favor one side? Do they make the act I monsters feel like pushovers? I really like a lot of the changes on a conceptual level and I don't want to blow my shot at getting my friends to jump ship to Second Edition if this is going to damage the first impression.
[poll=100330]
In light of that, I'm considering introducing this edition with the advanced level epic play rules in effect. This will give players variety and customization similar to the standard rules in First Edition. We could make it through the grueling playtime of First Edition core, we'll be alright with a little frontloaded choice and setup time. My only qualm is I have no idea what it does to balance. Do the advanced level epic play rules tend to favor one side? Do they make the act I monsters feel like pushovers? I really like a lot of the changes on a conceptual level and I don't want to blow my shot at getting my friends to jump ship to Second Edition if this is going to damage the first impression.
[poll=100330]