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Thread: Descent: Journeys in the Dark (second edition):: General:: Thoughts after first play. Please help with suggestions

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by LannisterGold

We played our first scenario last night (Castle...), 4 heroes and an overlord. We wanted to give the game a try to see if we liked it but weren't committing to start a full campaign. Some of us had experience with a little of the 1st edition, but not much.

A few things we thought afterward that although we enjoyed it could've made it more interesting. I realize a campaign would help some of these.

* Monsters keep respawning so what's the point in killing them? Of course you need to to get them out of your way and not die but if I kill the one in front of me he'll just spawn behind me. Seemed like it didn't end and was just wave after wave, which doesn't feel much like a "scenario".

* There was no loot for killing the monsters so that wasn't an incentive. Gold or an item drop would've made it much more interesting

* There was no item upgrading. I know this would be fixed by playing the campaign and really committing to your character but for an RPG feel it would've been cool to upgrade from monster loot or a buy phase at the halftime part. I should note that we didn't do the "search" action much and when we did we only found potions so maybe there's better stuff in there than we found.

Otherwise we did really enjoy the game a lot and I'm glad I bought it but I wish these were different as I feel it's a game that my group would get out occasionally for a scenario but not commit to an ongoing campaign for.

Thoughts on fixes to make individual scenarios better from these standpoints?


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