by TrZsolti
Hi!We just finished playing Kindred Fire with one of my friends. We enjoyed every quest, but the lack of balance here and there, was a bit frustrating. When several times, we needed to put monsters "ignoring group limits", or when
[o]in the finale, we had 2 heroes to deal with 8 mutants,[/o]
that wasn't fair in our opinion. We eventually lost only 2 quests in the whole campaign, which is okay. But when we needed to solve situations like I mentioned above, we felt, that these are optimized for 4 players.
What are your suggestions for the next campaign? Are there any, which has less "ignoring group limits" stuff, than the others?
I read, that Seeds of Corruption is fun, but I didn't really find any review about Embers of Dread. What are your opinions on those two campaigns, regarding balance for two players?
Thank you!
