by Brunop
If anyone is interested--as I love statistics--I recorded all my games as I played through the Road to Legend campaigns (and Delve), and not just games, I recorded each hero's damage, healing, hits, shields, debuffs, the number of actions they took, and the like, and made a fairly difficult algorithm calculating the final rating of each class. Here's the screenshot of the final results, First, I planned to play every class, but due to other reasons I decided to leave Descent for now and move on to another game (Gloomhaven).DPA means Damage Per Action, TDPT Damage per Turn, HPT Healing per Turn, SUF suffered total damage (before shields are applied), Hits (number of times the hero was attacked), and SPA (damage suffered per turn).
Mov/Att/... means how much time in percentage spent the hero on that particular action, Special (is an off-set for abilities that granted free action). All buffs were attributed to the buffer (for instance, bards +1 damage bonus to all heroes within 3 spaces increased bards damage by 1 every time another hero dealt damage to a monster, and the rest of the damage was attributed to the attacking hero). Condition removal was calculated as +3 healing. And basically, I tried to quantify everything objectively as it happened in various rate situations.