http://www.fantasyflightgames.com/ffg_content/descent-second...
So this new FAQ comes out while our group is in the middle of doing Castle Daerion, and now we're starting it all over because as a whole the group wants to (all disagreements seem to end up as a 4 against 1 against me cause I'm the overlord). Understandably it was a bit tough, so although I'm upset about having to refund what would have been an assured victory, I do understand.
What's really getting me is the gimping of the overlord cards. I had already planned on going down the Warlord spec for various reasons, then they totally shoot these cards in the knee caps and make them next to useless choices. Let me lay it out for you:
Bloodlust: now allows the overlord to draw only two cards when defeating a hero on top of the already assumed 1 card. (instead of original card being 1 per hero)
Sure an extra two cards seems nice enough until you consider that if you had not had "bloodlust" in your deck then you would have already had one different card in your hand in its place form the beginning and would not have to wait to use it. So, effectively you are only gaining one extra card. And you only can get that extra card if and when you defeat a hero. A level two card that gives you the advantage of only one bonus card and even then it's a maybe? what's up with that? There's level one cards that give you a free card WHEN THEY FAIL.
Reinforce: A level 3 that gives you a measly minion monster IF there is a master monster, and IF it doesn't exceed the group limit, AND it comes in at the end of the overlords turn so it'll likely get destroyed by the 4 heroes before you can even use it...Did I mention that this is a level 3 card?
Changes my whole specing plan and makes these cards next to useless. *hangs head in disappointment.
I can't be the only one that sees how stupid these cards are now
So this new FAQ comes out while our group is in the middle of doing Castle Daerion, and now we're starting it all over because as a whole the group wants to (all disagreements seem to end up as a 4 against 1 against me cause I'm the overlord). Understandably it was a bit tough, so although I'm upset about having to refund what would have been an assured victory, I do understand.
What's really getting me is the gimping of the overlord cards. I had already planned on going down the Warlord spec for various reasons, then they totally shoot these cards in the knee caps and make them next to useless choices. Let me lay it out for you:
Bloodlust: now allows the overlord to draw only two cards when defeating a hero on top of the already assumed 1 card. (instead of original card being 1 per hero)
Sure an extra two cards seems nice enough until you consider that if you had not had "bloodlust" in your deck then you would have already had one different card in your hand in its place form the beginning and would not have to wait to use it. So, effectively you are only gaining one extra card. And you only can get that extra card if and when you defeat a hero. A level two card that gives you the advantage of only one bonus card and even then it's a maybe? what's up with that? There's level one cards that give you a free card WHEN THEY FAIL.
Reinforce: A level 3 that gives you a measly minion monster IF there is a master monster, and IF it doesn't exceed the group limit, AND it comes in at the end of the overlords turn so it'll likely get destroyed by the 4 heroes before you can even use it...Did I mention that this is a level 3 card?
Changes my whole specing plan and makes these cards next to useless. *hangs head in disappointment.
I can't be the only one that sees how stupid these cards are now