by gdotbat
So I just finished my 4th play at this game, and I am concerned. So far, every scenario I have played has been a “rush” game. The players need to rush to their objective before the OL completes his. Is this pretty much how this game plays now? If so, that really, really sucks!! Where is the exploration, where is the ADVENTURING!?I loved Descent 1st edition. Sure it was long and sometimes you couldn’t even finish a scenario in one sitting, but it oozed exploration and adventuring. If FFG made 2nd edition quicker and more streamlined by just making it a race to the objectives, that is terrible game design! Please, PLEASE tell me the rest of the adventures are not all like this!?