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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Main impression after playing three quests...

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by bleached_lizard

After playing three quests (Intro, Masquerade Ball, Fat Goblin, all with two heroes) the one impression we've got is that the encounters are over a little *too* quickly. Obviously FFG were trying to condense the dungeon-crawler down to its core experience, but we're feeling that maybe they went just a *bit* too far. It feels as if the encounters are often over before you've really had a chance to do anything of any real tactical significance.

Has anyone else felt anything similar? We feel it may be due to the fact that the figures - especially the monsters - can move so fast around such small dungeons, what with movement being one of the most important aspects of the game now (the OL card "Dash" is probably the most useful and powerful in his deck, IMO).

Any thoughts?

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