Quantcast
Channel: Descent: Journeys in the Dark (Second Edition) | General | BoardGameGeek
Viewing all articles
Browse latest Browse all 3507

Thread: Descent: Journeys in the Dark (Second Edition):: General:: Heris of Blood - interlude question

$
0
0

by APaulV

Hi,

I find myself in a silly situation, having played numerous sessions of descent by now. We are now playing the Heirs of Blood campaign and we reached the interlude - specifically the quest named Saradyn in Flames; now there are 2 somewhat contradicting pieces of information we got and are uncertain as to what should come out of this.

1. The rule book says that up to and including the interlude, the overlord should use his act I monsters/lieutenants.
2. When reading the last part of the quest "Saradyn in Flames" it is stated there that when Sir Alric Farrow is unconscious players should ignore his "Regeneration" anility (hope i didn't misspell or mistaken this ability's name)

Now the problem arises from the fact that ONLY Act II Sir Alric Farrow has this ability, and, having read the quest again, there is no mention of any kind of him getting this ability (for example as stated in the Special Rules). I sincerely hope i didn't miss something because, truth be told, we were all very tired - it was in the early hours of the morning after a long night.

So - should the OL play with the Act II lieutenant? The Act I one with this ability included? Or is it just a slight mistake in the quest book? (like the producers mistook this quest as being an act II one) Or is there some errata i missed?

Thanks in advance

Viewing all articles
Browse latest Browse all 3507

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>