by Anarchosyn
My copy of Descent arrives today with a wide assortment of expansion content (plus cooperative options). I'm reading the rules now, but wanted to ask two questions that aren't clear from the rules alone:1) The campaign rules stipulate 1 xp is given to every participant in the quest, win or lose. No spoilers necessary, but is it unheard of for xp to be acquired in other manners (i.e. as additional reward for winning, or other scenario specific events)? I am not constraining this inquiry to just the base set quests, but the whole of the line (i.e. if Nerekhall introduced xp quest rewards, I'd like to hear that they were rare until that expansion, etc).
Just curious if, in practice, xp is a slow drip, or whether things exist to accelerate that.
2) Familiars. It says, unless otherwise noted, they only have a move action. Naturally attack actions, if applicable, would be spelled out, but how about pick-up/carry actions? Can they be assumed to be able to do that, or can I trust FFG to clearly delineate that if applicable?
Thanks.