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Thread: Descent: Journeys in the Dark (Second Edition):: General:: We are struggling to get a win over the awesomeness that is my OVERWIFE

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by Helznicht

So we just finished up Shadow Rune, and the campaign ended in a very easy overlord finale win. My daughter and I were only able to win the first introduction quest, after that the overwife won every quest through-out.

We just started our 2nd campaign today (Nerekhall) with the introduction (Demonstration), and its not looking much better for the heroes.

We have:
Elder Mok as a Bard
Tobin Farslayer as a Thief
Mad Carthos as a Geomancer
Lord Hawthorn as a Skirmisher

She took Flesh Moulders as her open.

First round has her take a shot with the ironbound and taking the Geomancer to half health. Moulders moved into position and one got a shot at Mok but missed. Tristayne ran down and positioned beside the ironbound, and shot at the Geomancer, knocking her down. I though this was a mistake as this put Tristayne in range of attacks by all heroes and several of those double attacks.

Hawthorn fatigued and attacked Tristayne twice.
Mok moves and attacks Tristayne, song picks up Carthos.
Tobin fatigues and double attacks
Geomancer moves to get LOS and attacks Tristayne.
Overwife does not use Ironbound's protect at all.

Total damage, 3 health to Tristayne.

Next turn:
Carthos goes down again
Mok goes down
Tobin is hurt
Hawthorn untouched
---
Mok stands up - Song gets Carthos up
Hawthorn attacks Tristayne (fended by protect from Iron bound)
Tobin attacks Tristayne
Carthos kills a Moulder

Total damage, 2 more health to Tristayne (total 5 damage).

Next turn, Overwife runs and blocks with moulders, after attacking.
Moulders are SUPER effective, severely damaging Tobin and taking down Mok and Carthos again, making it possible to run Tristayne and block up the hallway with Moulders.

Luckily Tobin performs and opens a hole for Hawthorn, Hawthorn gets to Tristayne and deals 3 more damage (now at 8).

Carthos and Mok stand up.

Next turn Tristayne and the two moulders make SHORT work of Hawthorn, taking him down from untouched to knocked down in a single round, Tristayne moves further away, 2 moulders again block hallway.

And thats where we sit. We have 1 turn left before she has 4 villagers off the board.

I mean there is a shot for the heroes to win, but the follwing have to happen:

1) Tobin has to kill a white Moulder in 1 shot to open a path for...
2) Mok to run by Tobin and pick up a fatigue potion and get to Hawthorn and force it into him, then stand him up with song.
3) Hawthorn and the Geomancer Stone have to deal 6 damage to Tristayne with one attack each.

Both 1 and 3 are long shots considering the damage output seen from Tobin, Hawthorn and da Rock. We fully expect another loss.

Hindsight 20/20, probally shoulda ran after the changelings, but was it really wrong to not take 6 attacks at Tristayne in round one. Had we went the other way, I would have 2nd guess that decision the entire campaign.

Would love any feedback.....

Signed, the council of 13's watchers.





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