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Thread: Descent: Journeys in the Dark (Second Edition):: General:: Side Quest too hard to incentivize just giving up

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by porkchop_tw

Hey all,

After getting our butt kicked in our 4 player game tonight by 2 side quests straight we realized it is not worth it to even try.

People on the FFG forum said just start, loot as much search token as you can and get out before getting knocked out and losing one morale.

To me this sounds like bad game design. Your thoughts?

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