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Thread: Descent: Journeys in the Dark (second edition):: General:: Claustrophobia

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by oolaa

One of the finest aspects of first edition Descent was the sense of being an explorer in an underground fortress. With the new, much smaller map sizes I'm wondering if that sense is still intact? Do players still keep wondering what's behind next door, trying to figure out which route to pursue or do all encounters feel like one-room quests?

What is your opinion?

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