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Thread: Descent: Journeys in the Dark (second edition):: General:: Failure of strategy or failure of game? (Or of rules interpretation)

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by vrazix

Played the Fat Goblin quest last night, 3 heroes (13 health berserk guy, Leoric of the Book and Wildmaster bow girl). This was the 1st quest after the intro quest, so everyone only had 1 xp of experience spent.

During the 1st quest, the OL managed to get 3 bundles raising the goblin's health by 9 (which ended up never mattering...). We stalled a little bit to grab search tokens because we didn't in the intro quest and it felt like we missed out on a lot of gold. The OL ended the quest with a pretty big handsize.

In the 2nd quest, the OL chose the shadow dragon as his open group. Now, it turns out that the OL failed to read the shadow ability correctly, so we were required to spend a charge even on ranged attacks to hit him, but what was much worse was when the OL had drawn his entire deck. Each turn, he could cast heal on the dragon, then reshuffle and draw it again for the next turn... we confirmed that the OL has no maximum hand size (something changed from the 1st edition) and were pretty flattened, as once the fat goblin found Frederick, he was able to use a card to triple move him off the map without us dealing a single point of damage to him, as the Dragon blocked our progress entirely.

1stly, its entirely possible that by failing to end the 1st quest quickly, and increasing the OLs handsize by quite a bit, we were damning our selves from the beginning. But, it seems that the broken state the game ended up in (able to cast his best card, or multiples if he kills any of us every single turn) shouldn't be possible. Maybe it shouldn't have happened, and was just exacerbated by the rules misinterpretation AND a poor early strategy, but it felt pretty bad to have the game end in this state.

Are we missing something/many things?

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